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Proofreaded changelog
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@@ -4,17 +4,17 @@ Changelog Alternativa3D
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----
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Added:
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+ Basic Stage3D constrained profile support.
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+ Object3D: added excludeLight() method for controlling lights on object influence.
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+ BitmapTextureResource: added resizeForGPU option to turn on automatic source bitmap resize.
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+ Added support for right and middle mouse buttons in mouse events system (work in FP 11.2 and swf-version >= 15).
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+ Object3D: added excludeLight() method for controlling light's influence on object.
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+ BitmapTextureResource: added resizeForGPU option to turn on the automatic source bitmap resize.
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+ Added support for right and middle mouse buttons in the mouse events system (work in FP 11.2 and swf-version >= 15).
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Fixed:
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= Mouse events system will auto-disable when there are no listeners in scene.
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= Mouse events system will be automatically disabled when there are no listeners in the scene.
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= StandardMaterial: optimized drawing with many lights.
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= Camera3D: optimized rendering with shadows.
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= Parser3DS: greatly reduced models parsing time.
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= Box: fixed incorrect vertices tangents and binormals data.
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= Decal: fixed incorrect appearance on scene with small Camera3D nearClipping setting.
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= Decal: fixed incorrect appearance in the scene with small Camera3D nearClipping setting.
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= LOD: fixed operation of lights and occluders contained in it.
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= ExporterA3D: meshes without geometry will export as Object3D now.
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= AnimationClip: slice() and clone() methods will set animated and loop properties of new instance now.
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@@ -25,7 +25,7 @@ Removed:
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8.31.0
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Fixed:
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= Scene rendering optimized.
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= Optimized scene rendering.
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= Increased materials performance.
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= AnimationController: fixed error when notifiers usage causes animation goes in infinite loop.
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= Camera3D: fixed a bug with duplicating diagram.
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@@ -40,13 +40,13 @@ Fixed:
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8.29.0
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Added:
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+ StandardMaterial: added possibility to use unlimited light sources and shadows count.
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+ Object3D: added flag useShadow which controls shadows influence on object.
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+ StandardMaterial: added possibility to use unlimited number of light sources and shadows.
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+ Object3D: added flag useShadow which controls influence of shadows on object.
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+ Added OmniLightShadow class.
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Fixed:
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= Fixed issue with Skin lighting.
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= StandardMaterial will not throw exception about lights and shadows count limitation anymore.
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= StandardMaterial will not throw exception about the limitation on the number of lights and shadows anymore.
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8.27.0
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----
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