Proofreaded changelog

This commit is contained in:
Yaski
2012-08-21 15:24:57 +06:00
parent 7b6622bd2e
commit 9323543d70

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@@ -4,17 +4,17 @@ Changelog Alternativa3D
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Added:
+ Basic Stage3D constrained profile support.
+ Object3D: added excludeLight() method for controlling lights on object influence.
+ BitmapTextureResource: added resizeForGPU option to turn on automatic source bitmap resize.
+ Added support for right and middle mouse buttons in mouse events system (work in FP 11.2 and swf-version >= 15).
+ Object3D: added excludeLight() method for controlling light's influence on object.
+ BitmapTextureResource: added resizeForGPU option to turn on the automatic source bitmap resize.
+ Added support for right and middle mouse buttons in the mouse events system (work in FP 11.2 and swf-version >= 15).
Fixed:
= Mouse events system will auto-disable when there are no listeners in scene.
= Mouse events system will be automatically disabled when there are no listeners in the scene.
= StandardMaterial: optimized drawing with many lights.
= Camera3D: optimized rendering with shadows.
= Parser3DS: greatly reduced models parsing time.
= Box: fixed incorrect vertices tangents and binormals data.
= Decal: fixed incorrect appearance on scene with small Camera3D nearClipping setting.
= Decal: fixed incorrect appearance in the scene with small Camera3D nearClipping setting.
= LOD: fixed operation of lights and occluders contained in it.
= ExporterA3D: meshes without geometry will export as Object3D now.
= AnimationClip: slice() and clone() methods will set animated and loop properties of new instance now.
@@ -25,7 +25,7 @@ Removed:
8.31.0
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Fixed:
= Scene rendering optimized.
= Optimized scene rendering.
= Increased materials performance.
= AnimationController: fixed error when notifiers usage causes animation goes in infinite loop.
= Camera3D: fixed a bug with duplicating diagram.
@@ -40,13 +40,13 @@ Fixed:
8.29.0
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Added:
+ StandardMaterial: added possibility to use unlimited light sources and shadows count.
+ Object3D: added flag useShadow which controls shadows influence on object.
+ StandardMaterial: added possibility to use unlimited number of light sources and shadows.
+ Object3D: added flag useShadow which controls influence of shadows on object.
+ Added OmniLightShadow class.
Fixed:
= Fixed issue with Skin lighting.
= StandardMaterial will not throw exception about lights and shadows count limitation anymore.
= StandardMaterial will not throw exception about the limitation on the number of lights and shadows anymore.
8.27.0
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