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OmniLightShadow: add omni radius in debug scale
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@@ -52,7 +52,7 @@ package alternativa.engine3d.shadows {
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/**
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/**
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* @private
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* @private
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*/
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*/
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alternativa3d static var debugRadiusScale:Number = 0.5;
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alternativa3d static var debugRadiusScale:Number = 0.2;
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private var renderer:Renderer = new Renderer();
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private var renderer:Renderer = new Renderer();
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@@ -331,7 +331,7 @@ package alternativa.engine3d.shadows {
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if (debugObject == null) {
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if (debugObject == null) {
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debugObject = createDebugObject(debugMaterial, camera.context3D);
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debugObject = createDebugObject(debugMaterial, camera.context3D);
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}
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}
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debugObject.scaleX = debugObject.scaleY = debugObject.scaleZ = debugRadiusScale;
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debugObject.scaleX = debugObject.scaleY = debugObject.scaleZ = radius*debugRadiusScale;
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debugObject.composeTransforms();
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debugObject.composeTransforms();
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// Формируем матрицу трансформации для debugObject
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// Формируем матрицу трансформации для debugObject
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