From 60c0b62763ea30a4a2c78934ac95e9a657b5ff01 Mon Sep 17 00:00:00 2001 From: Leonid Gaev Date: Mon, 18 Jun 2012 15:41:20 +0600 Subject: [PATCH] OmniLightShadow: add omni radius in debug scale --- src/alternativa/engine3d/shadows/OmniLightShadow.as | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/alternativa/engine3d/shadows/OmniLightShadow.as b/src/alternativa/engine3d/shadows/OmniLightShadow.as index 7d92b72..8e0a166 100644 --- a/src/alternativa/engine3d/shadows/OmniLightShadow.as +++ b/src/alternativa/engine3d/shadows/OmniLightShadow.as @@ -52,7 +52,7 @@ package alternativa.engine3d.shadows { /** * @private */ - alternativa3d static var debugRadiusScale:Number = 0.5; + alternativa3d static var debugRadiusScale:Number = 0.2; private var renderer:Renderer = new Renderer(); @@ -331,7 +331,7 @@ package alternativa.engine3d.shadows { if (debugObject == null) { debugObject = createDebugObject(debugMaterial, camera.context3D); } - debugObject.scaleX = debugObject.scaleY = debugObject.scaleZ = debugRadiusScale; + debugObject.scaleX = debugObject.scaleY = debugObject.scaleZ = radius*debugRadiusScale; debugObject.composeTransforms(); // Формируем матрицу трансформации для debugObject