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https://github.com/MapMakersAndProgrammers/Alternativa3D.git
synced 2025-10-26 09:59:10 -07:00
Merge branch with constrained mode support
This commit is contained in:
@@ -46,6 +46,12 @@ package alternativa.engine3d.core {
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*/
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public class Camera3D extends Object3D {
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/**
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* @private
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* Key - context, value - properties.
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*/
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alternativa3d static var context3DPropertiesPool:Dictionary = new Dictionary(true);
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/**
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* The viewport defines part of screen to which renders image seen by the camera.
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* If viewport is not defined, the camera would not draws anything.
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@@ -156,6 +162,11 @@ public class Camera3D extends Object3D {
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*/
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alternativa3d var context3D:Context3D;
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/**
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* @private
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*/
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alternativa3d var context3DProperties:RendererContext3DProperties;
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/**
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* @private
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* Camera's renderer. If is not defined, the camera will no draw anything.
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@@ -195,7 +206,6 @@ public class Camera3D extends Object3D {
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* @param stage3D <code>Stage3D</code> to which image will be rendered.
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*/
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public function render(stage3D:Stage3D):void {
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// TODO: don't check mouse events if no listeners
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var i:int;
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var j:int;
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var light:Light3D;
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@@ -214,11 +224,26 @@ public class Camera3D extends Object3D {
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ambient[2] = 0;
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ambient[3] = 1;
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// Receiving the context
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context3D = stage3D.context3D;
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var currentContext3D:Context3D = stage3D.context3D;
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if (currentContext3D != context3D) {
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if (currentContext3D != null) {
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context3DProperties = context3DPropertiesPool[currentContext3D];
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if (context3DProperties == null) {
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context3DProperties = new RendererContext3DProperties();
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context3DProperties.isConstrained = currentContext3D.driverInfo.lastIndexOf("(Baseline Constrained)") >= 0;
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context3DPropertiesPool[currentContext3D] = context3DProperties;
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}
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context3D = currentContext3D;
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} else {
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context3D = null;
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context3DProperties = null;
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}
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}
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if (context3D != null && view != null && renderer != null && (view.stage != null || view._canvas != null)) {
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renderer.camera = this;
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// Projection argument calculating
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calculateProjection(view._width, view._height);
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// TODO: clear after shadows rendering
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// Preparing to rendering
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view.prepareToRender(stage3D, context3D);
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// Transformations calculating
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@@ -403,7 +428,6 @@ public class Camera3D extends Object3D {
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lights.length = 0;
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childLights.length = 0;
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occluders.length = 0;
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context3D = null;
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}
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/**
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@@ -4,8 +4,8 @@
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* You may add additional accurate notices of copyright ownership.
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*
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* It is desirable to notify that Covered Software was "Powered by AlternativaPlatform" with link to http://www.alternativaplatform.com/
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* */
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*
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*/
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package alternativa.engine3d.core {
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import alternativa.engine3d.alternativa3d;
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@@ -16,7 +16,6 @@ package alternativa.engine3d.core {
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import flash.display3D.Context3DProgramType;
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import flash.display3D.IndexBuffer3D;
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import flash.display3D.Program3D;
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import flash.utils.Dictionary;
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use namespace alternativa3d;
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@@ -37,17 +36,13 @@ package alternativa.engine3d.core {
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public static const NEXT_LAYER:int = 50;
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// Key - context, value - properties.
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protected static var properties:Dictionary = new Dictionary(true);
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// Collector
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protected var collector:DrawUnit;
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alternativa3d var camera:Camera3D;
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alternativa3d var drawUnits:Vector.<DrawUnit> = new Vector.<DrawUnit>();
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protected var _context3D:Context3D;
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protected var _contextProperties:RendererContext3DProperties;
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alternativa3d function render(context3D:Context3D):void {
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@@ -59,29 +54,29 @@ package alternativa.engine3d.core {
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if (list != null) {
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switch (i) {
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case SKY:
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_context3D.setDepthTest(false, Context3DCompareMode.ALWAYS);
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context3D.setDepthTest(false, Context3DCompareMode.ALWAYS);
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break;
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case OPAQUE:
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_context3D.setDepthTest(true, Context3DCompareMode.LESS);
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context3D.setDepthTest(true, Context3DCompareMode.LESS);
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break;
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case OPAQUE_OVERHEAD:
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_context3D.setDepthTest(false, Context3DCompareMode.EQUAL);
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context3D.setDepthTest(false, Context3DCompareMode.EQUAL);
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break;
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case DECALS:
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_context3D.setDepthTest(false, Context3DCompareMode.LESS_EQUAL);
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context3D.setDepthTest(false, Context3DCompareMode.LESS_EQUAL);
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break;
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case TRANSPARENT_SORT:
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if (list.next != null) list = sortByAverageZ(list);
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_context3D.setDepthTest(false, Context3DCompareMode.LESS);
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context3D.setDepthTest(false, Context3DCompareMode.LESS);
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break;
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case NEXT_LAYER:
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_context3D.setDepthTest(false, Context3DCompareMode.ALWAYS);
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context3D.setDepthTest(false, Context3DCompareMode.ALWAYS);
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break;
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}
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// Rendering
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while (list != null) {
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var next:DrawUnit = list.next;
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renderDrawUnit(list, _context3D, camera);
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renderDrawUnit(list, context3D, camera);
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// Send to collector
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list.clear();
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list.next = collector;
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@@ -90,6 +85,7 @@ package alternativa.engine3d.core {
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}
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}
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}
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// TODO: not free buffers and textures in each renderer, only when full camera cycle finishes.
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freeContext3DProperties(context3D);
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// Clear
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drawUnits.length = 0;
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@@ -180,14 +176,7 @@ package alternativa.engine3d.core {
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}
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protected function updateContext3D(value:Context3D):void {
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if (_context3D != value) {
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_contextProperties = properties[value];
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if (_contextProperties == null) {
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_contextProperties = new RendererContext3DProperties();
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properties[value] = _contextProperties;
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}
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_context3D = value;
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}
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_contextProperties = camera.context3DProperties;
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}
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/**
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@@ -16,6 +16,8 @@ package alternativa.engine3d.core {
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*/
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public class RendererContext3DProperties {
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public var isConstrained:Boolean = false;
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public var usedBuffers:uint = 0;
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public var usedTextures:uint = 0;
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@@ -310,6 +310,15 @@ package alternativa.engine3d.materials {
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"mov v0, a0"
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], "passLightMapUVProcedure");
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/**
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* @private
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*/
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alternativa3d static var fallbackTextureMaterial:TextureMaterial = new TextureMaterial();
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/**
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* @private
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*/
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alternativa3d static var fallbackLightMapMaterial:LightMapMaterial = new LightMapMaterial();
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private var _normalMapSpace:int = NormalMapSpace.TANGENT_RIGHT_HANDED;
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/**
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@@ -815,6 +824,31 @@ package alternativa.engine3d.materials {
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if (_normalMap != null && _normalMap._texture == null) return;
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if (_reflectionMap != null && _reflectionMap._texture == null) return;
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if (_lightMap != null && _lightMap._texture == null) return;
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if (camera.context3DProperties.isConstrained) {
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// fallback to simpler material
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if (lightMap == null) {
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fallbackTextureMaterial.diffuseMap = diffuseMap;
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fallbackTextureMaterial.opacityMap = opacityMap;
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fallbackTextureMaterial.alphaThreshold = alphaThreshold;
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fallbackTextureMaterial.alpha = alpha;
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fallbackTextureMaterial.opaquePass = opaquePass;
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fallbackTextureMaterial.transparentPass = transparentPass;
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fallbackTextureMaterial.collectDraws(camera, surface, geometry, lights, lightsLength, useShadow, objectRenderPriority);
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} else {
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fallbackLightMapMaterial.diffuseMap = diffuseMap;
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fallbackLightMapMaterial.lightMap = lightMap;
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fallbackLightMapMaterial.lightMapChannel = lightMapChannel;
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fallbackLightMapMaterial.opacityMap = opacityMap;
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fallbackLightMapMaterial.alphaThreshold = alphaThreshold;
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fallbackLightMapMaterial.alpha = alpha;
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fallbackLightMapMaterial.opaquePass = opaquePass;
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fallbackLightMapMaterial.transparentPass = transparentPass;
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fallbackLightMapMaterial.collectDraws(camera, surface, geometry, lights, lightsLength, useShadow, objectRenderPriority);
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}
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return;
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}
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var object:Object3D = surface.object;
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// Program
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@@ -307,6 +307,15 @@ package alternativa.engine3d.materials {
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"mov v0, a0"
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], "passLightMapUVProcedure");
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/**
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* @private
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*/
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alternativa3d static var fallbackTextureMaterial:TextureMaterial = new TextureMaterial();
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/**
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* @private
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*/
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alternativa3d static var fallbackLightMapMaterial:LightMapMaterial = new LightMapMaterial();
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/**
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* Normal map.
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*/
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@@ -986,6 +995,30 @@ package alternativa.engine3d.materials {
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// Check if textures uploaded in to the context.
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if (opacityMap != null && opacityMap._texture == null || glossinessMap != null && glossinessMap._texture == null || specularMap != null && specularMap._texture == null || lightMap != null && lightMap._texture == null) return;
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if (camera.context3DProperties.isConstrained) {
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// fallback to simpler material
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if (lightMap == null) {
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fallbackTextureMaterial.diffuseMap = diffuseMap;
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fallbackTextureMaterial.opacityMap = opacityMap;
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fallbackTextureMaterial.alphaThreshold = alphaThreshold;
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fallbackTextureMaterial.alpha = alpha;
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fallbackTextureMaterial.opaquePass = opaquePass;
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fallbackTextureMaterial.transparentPass = transparentPass;
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fallbackTextureMaterial.collectDraws(camera, surface, geometry, lights, lightsLength, useShadow, objectRenderPriority);
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} else {
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fallbackLightMapMaterial.diffuseMap = diffuseMap;
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fallbackLightMapMaterial.lightMap = lightMap;
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fallbackLightMapMaterial.lightMapChannel = lightMapChannel;
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fallbackLightMapMaterial.opacityMap = opacityMap;
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fallbackLightMapMaterial.alphaThreshold = alphaThreshold;
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fallbackLightMapMaterial.alpha = alpha;
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fallbackLightMapMaterial.opaquePass = opaquePass;
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fallbackLightMapMaterial.transparentPass = transparentPass;
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fallbackLightMapMaterial.collectDraws(camera, surface, geometry, lights, lightsLength, useShadow, objectRenderPriority);
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}
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return;
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}
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var object:Object3D = surface.object;
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// Buffers
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@@ -98,6 +98,11 @@ package alternativa.engine3d.materials {
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private static const _lightsProcedures:Dictionary = new Dictionary(true);
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/**
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* @private
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*/
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alternativa3d static var fallbackMaterial:TextureMaterial = new TextureMaterial();
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/**
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* Creates a new VertexLightTextureMaterial instance.
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*
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@@ -282,6 +287,18 @@ package alternativa.engine3d.materials {
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override alternativa3d function collectDraws(camera:Camera3D, surface:Surface, geometry:Geometry, lights:Vector.<Light3D>, lightsLength:int, useShadow:Boolean, objectRenderPriority:int = -1):void {
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if (diffuseMap == null || diffuseMap._texture == null || opacityMap != null && opacityMap._texture == null) return;
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if (camera.context3DProperties.isConstrained) {
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// fallback to texture material
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fallbackMaterial.diffuseMap = diffuseMap;
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fallbackMaterial.opacityMap = opacityMap;
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fallbackMaterial.alphaThreshold = alphaThreshold;
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fallbackMaterial.alpha = alpha;
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fallbackMaterial.opaquePass = opaquePass;
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fallbackMaterial.transparentPass = transparentPass;
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fallbackMaterial.collectDraws(camera, surface, geometry, lights, lightsLength, useShadow, objectRenderPriority);
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return;
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}
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var object:Object3D = surface.object;
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// Buffers
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@@ -176,6 +176,7 @@ package alternativa.engine3d.objects {
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* @private
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*/
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override alternativa3d function calculateVisibility(camera:Camera3D):void {
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// TODO: optimize - use square of distance
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var distance:Number = Math.sqrt(localToCameraTransform.d*localToCameraTransform.d + localToCameraTransform.h*localToCameraTransform.h + localToCameraTransform.l*localToCameraTransform.l);
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for (level = levelList; level != null; level = level.next) {
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if (distance <= level.distance) {
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