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Kaveman/Netick.Unity
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mirror of https://github.com/Kaveinator/NetickProForUnity.git synced 2025-10-26 09:49:06 -07:00
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e84924ea8b17e7102ba39d42933a5b6063c45300
Netick.Unity/Netick/Editor/Netick.Unity.Editor.dll
Karrar e84924ea8b Changed how network objects are rolled back. Now, objects are no longer rolled back when they don't have to. Before now, when Prediction Mode of an object was set to Everyone, that caused the object network state to roll back each tick. This is no longer the case. Now, the object network state is only rolled back when it was changed in the client, or the object received new a state from the server. This is a significant improvement in client CPU performance.
2024-10-25 11:12:35 +03:00

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