Files
Netick.Unity/Scripts/GameStarter.cs

146 lines
5.4 KiB
C#

using UnityEngine;
using Netick;
using Netick.Unity;
using Network = Netick.Unity.Network;
namespace Netick.Samples
{
/// <summary>
/// This is a helper script for quick prototyping, used to start Netick.
/// </summary>
[AddComponentMenu("Netick/Game Starter")]
public class GameStarter : NetworkEventsListener
{
public GameObject SandboxPrefab;
public NetworkTransportProvider Transport;
public StartMode Mode = StartMode.MultiplePeers;
[Range(1, 5)]
public int Clients = 1;
public bool StartServerInMultiplePeersMode = true;
public bool AutoStart;
public bool AutoConnect;
[Header("Network")]
[Range(0, 65535)]
public int Port;
public string ServerIPAddress = "127.0.0.1";
[Header("Headless Server FPS")]
public bool Cap = true;
public int FPS = 450;
[Header("UI")]
public bool ShowDisconnectButton = true;
public bool ShowConnectButton = true;
public Vector2 Offset = new Vector2(36, 0);
private void Reset()
{
if (Port == 0)
Port = Random.Range(4000, 65535);
}
private void Awake()
{
if (Application.isBatchMode)
{
Application.targetFrameRate = FPS;
Network.StartAsServer(Transport, Port, SandboxPrefab);
}
else if (AutoStart)
{
if (Network.Instance == null)
{
switch (Mode)
{
case StartMode.Server:
Network.StartAsServer(Transport, Port, SandboxPrefab);
break;
case StartMode.Client:
Network.StartAsClient(Transport, Port, SandboxPrefab).Connect(Port, ServerIPAddress);
break;
case StartMode.MultiplePeers:
var sandboxes = Network.StartAsMultiplePeers(Transport, Port, SandboxPrefab, StartServerInMultiplePeersMode, true, Clients);
if (AutoConnect)
{
for (int i = 0; i < sandboxes.Clients.Length; i++)
sandboxes.Clients[i].Connect(Port, ServerIPAddress);
}
break;
}
}
}
}
private void OnGUI()
{
if (Network.IsRunning)
{
if (Sandbox != null && Sandbox.IsClient)
{
if (!Sandbox.IsVisible)
return;
if (Sandbox.IsConnected)
{
if (ShowDisconnectButton)
{
GUI.Label(new Rect(Offset.x, Offset.y + 170, 200, 50), $"Connected to {Sandbox.ServerEndPoint}");
if (GUI.Button(new Rect(Offset.x, Offset.y + 220, 200, 50), "Disconnect"))
Sandbox.DisconnectFromServer();
}
}
else if (ShowConnectButton)
{
if (GUI.Button(new Rect(Offset.x, Offset.y + 40, 200, 50), "Connect"))
Sandbox.Connect(Port, ServerIPAddress);
ServerIPAddress = GUI.TextField(new Rect(Offset.x, Offset.y + 100, 200, 50), ServerIPAddress);
Port = int.Parse(GUI.TextField(new Rect(Offset.x, Offset.y+ 160, 200, 50), Port.ToString()));
}
}
return;
}
if (GUI.Button(new Rect(Offset.x, Offset.y + 40, 200, 50), "Run Host"))
{
Network.StartAsHost(Transport, Port, SandboxPrefab);
}
if (GUI.Button(new Rect(Offset.x, Offset.y + 100, 200, 50), "Run Client"))
{
var sandbox = Network.StartAsClient(Transport, Port, SandboxPrefab);
sandbox.Connect(Port, ServerIPAddress);
}
if (GUI.Button(new Rect(Offset.x, Offset.y + 160, 200, 50), "Run Server"))
{
Network.StartAsServer(Transport, Port, SandboxPrefab);
}
if (GUI.Button(new Rect(Offset.x, Offset.y + 220, 200, 50), "Run Host + Client"))
{
var sandboxes = Network.StartAsMultiplePeers(Transport, Port, SandboxPrefab, StartServerInMultiplePeersMode, true, Clients);
if (AutoConnect)
{
for (int i = 0; i < Clients; i++)
sandboxes.Clients[i].Connect(Port, ServerIPAddress);
}
}
ServerIPAddress = GUI.TextField(new Rect(Offset.x, Offset.y + 280, 200, 50), ServerIPAddress);
}
}
}