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mirror of https://github.com/Kaveinator/NetickProForUnity.git synced 2025-10-26 09:49:06 -07:00
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c5ebb22afd9e077e62eb985525382f7e5851f016
Netick.Unity/Scripts
History
Karrar c5ebb22afd Made a small change to PlayerSpawner in how the spawn position is calculated.
2025-03-01 01:44:32 +03:00
..
GameStarter.cs
Moved PlayerSpawner to Netick.Samples namespace.
2025-02-28 21:25:08 +03:00
GameStarter.cs.meta
auto
2024-03-27 22:26:13 +03:00
Netick.Samples.asmdef
automated update
2024-03-28 04:04:32 +03:00
Netick.Samples.asmdef.meta
automated update
2024-03-28 04:04:32 +03:00
NetworkInfo.cs
Moved PlayerSpawner to Netick.Samples namespace.
2025-02-28 21:25:08 +03:00
NetworkInfo.cs.meta
auto
2024-03-27 22:26:13 +03:00
PlayerSpawner.cs
Made a small change to PlayerSpawner in how the spawn position is calculated.
2025-03-01 01:44:32 +03:00
PlayerSpawner.cs.meta
Added PlayerSpawner, a helper script for quick prototyping, used to spawn/despawn a player prefab when a player (client or host) has connected/disconnected.
2025-02-28 00:28:53 +03:00
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