Files
Netick.Unity/package.json
Karrar 22faabd876 Fixed several issues with Interest Management.
- Fixed an issue causing `NetworkStart` to be invoked when the object has not yet applied its initial state in the client.
- Changed IM to not invoke `NetworkDestroy` when `NetworkStart` was not invoked for a destroyed object in the client.
- Changed IM to not simulate objects that the client is not interested in.
2024-05-02 00:45:56 +03:00

33 lines
757 B
JSON

{
"name": "com.karrar.netick",
"version": "0.11.20",
"displayName": "Netick",
"description": "A networking library for unity",
"unity": "2021.3",
"dependencies": {
"com.unity.nuget.mono-cecil": "1.11.4"
},
"documentationUrl": "https://www.netick.net/docs.html",
"samples": [
{
"displayName": "Bomberman",
"description": "A simple bomberman clone.",
"path": "Samples~/Bomberman"
},
{
"displayName": "FPS",
"description": "A basic FPS sample.",
"path": "Samples~/First Person Shooter"
}
],
"keywords": [
"networking",
"multiplayer",
"online"
],
"author": {
"name": "Karrar Rahim",
"email": "karsoftgames@gmail.com",
"url": "https://www.netick.net"
}
}