Karrar
ccab14eb75
Added a feature for prediction error correction smoothing on NetworkTransform, NetworkRigidbody, and NetworkRigidbody2D.
2024-05-23 21:03:34 +03:00
Karrar
b8f7ff1294
Changed OnPlayerDisconnected to be invoked for the host player in the host when Netick shuts down.
2024-05-13 03:18:45 +03:00
Karrar
4fb0fbbe61
Fixed an issue causing Netick to not consider the host as a player in regards to NetickConfig.MaxPlayers.
2024-05-13 03:07:19 +03:00
Karrar
e4402c4c28
Fixed an issue with Lag Comp caused by refactoring code.
2024-05-12 03:49:25 +03:00
Karrar
e42bf75da9
Implemented TransportConnection.SendUserData in LiteNetLib transport.
2024-05-12 02:03:03 +03:00
Karrar
1a598bdc52
Added support for sending data that is decoupled from Netick main packets, directly using the transport.
...
- added `SendData` to `NetworkConnection`.
- added `OnDataReceived` to `Sandbox.Events`.
- added `SendUserData` to `TransportConnection`.
2024-05-12 01:55:49 +03:00
Karrar
957fed25e0
Added NetworkSandbox.PhysicsPrediction. This lets you toggle Physics Prediction` in the client at runtime, so that, for example, you can enable it in some game modes or maps and not in others.
2024-05-11 04:19:19 +03:00
Karrar
755fe63261
Fixed an issue causing DestroyPool to not destroy free instances.
2024-05-10 22:33:45 +03:00
Karrar
21cfc82227
Fixed an issue when destroying a NetworkObject with a network id of -1.
2024-05-10 11:07:19 +03:00
Karrar
e5d78fe412
Fixed an issue with Sandbox.DestroyPool not working correctly.
2024-05-09 23:43:24 +03:00
Karrar
d423ff7817
Fixed an issue a client to use the inputs of other clients at high player counts.
2024-05-04 00:29:19 +03:00
Karrar
22faabd876
Fixed several issues with Interest Management.
...
- Fixed an issue causing `NetworkStart` to be invoked when the object has not yet applied its initial state in the client.
- Changed IM to not invoke `NetworkDestroy` when `NetworkStart` was not invoked for a destroyed object in the client.
- Changed IM to not simulate objects that the client is not interested in.
2024-05-02 00:45:56 +03:00
Karrar
6ba5ceeffa
Fixed an issue causing NetworkBehaviour.InputSourcePlayerId to be -1 sometimes when accessed inside OnBecameInterested or OnBecameUninterested.
2024-05-01 08:06:49 +03:00
Karrar
ebafddd20b
Fixed an issue causing NetworkBehaviour.InputSourcePlayerId to not replicate to the client for proxy objects.
2024-04-30 18:01:44 +03:00
Karrar
31eeed728c
Fixed an issue causing network objects affected by Interest Management filtering to be not registered in the simulation in the client.
2024-04-30 17:39:42 +03:00
Karrar
841fe27fb3
Fixed an issue causing Sandbox.Instantiate to not hide the instantiated GameObject when this sandbox is currently hidden.
2024-04-29 10:11:00 +03:00
Karrar
daa599f0fc
Read the description for commit details.
...
- Added `OnSceneOperationBegan` and `OnSceneOperationDone`. These are network events for when a scene load/unload operation begins and when it is finished, they offer more information than the older equivalent methods. `OnSceneLoadStarted` and `OnSceneLoaded` are now marked as `[Obsolete]` and will be removed in the future.
- Added `Teleport` method to `NetworkTransform`, `NetworkRigidbody`, and `NetworkRigidbody2D`. This allows you to skip interpolation for one tick.
- Fixed an issue causing scene objects to not get destroyed for late joiners.
2024-04-28 12:06:20 +03:00
Karrar
6f8278a1fc
Added inspector drawer for NetworkBool network properties.
2024-04-16 18:29:34 +03:00
Karrar
5d79977c17
Fixed an issue in Unity 2021 due to using SimulationMode instead of autoSimulation for 3D Physics.
2024-04-13 12:15:12 +03:00
Karrar
c39dfc463e
Fixed an issue with kinematic rigidbodies when Physics Prediction is enabled.
2024-04-13 08:41:01 +03:00
Karrar
417785f97b
Removed a reference to Unity.PlasticSCM.
2024-04-08 11:56:33 +03:00
Karrar
5cf253bf12
Fixed an issue when switching scene where Netick would use the networked SetParent method on scene objects.
2024-04-08 08:32:44 +03:00
Karrar
90d4167a30
Fixed an issue causing GameEngineIntoNetcode to use the previous tick value.
2024-04-08 05:03:00 +03:00
Karrar
69fff76c10
Fixed an issue that was causing Lag Compensation to not work correctly.
2024-04-08 03:54:46 +03:00
Karrar
4dcd1bdbe5
Fixed an issue with delta compression.
2024-04-08 01:38:55 +03:00
Karrar
d7b2e398d0
Fixed a warning that is caused due to using parent instead of SetParent on a UI transform.
2024-04-06 08:35:05 +03:00
Karrar
ac66c81f2d
Added auto Interpolation support to int, bool, and NetworkBool.
2024-04-05 09:37:19 +03:00
Karrar
1e1049795e
Fixed an issue causing disabling Add to Network Loop of NetworkObject to not work.
2024-04-04 05:53:52 +03:00
Karrar
a0febd765e
- Added support for interface to Sandbox.FindObjectOfType and Sandbox.FindObjectsOfType
2024-04-04 04:21:11 +03:00
Karrar
7d7679fc4f
Fixed an issue causing unreliable RPCs to be invoked more than intended in the client when Server Send Rate value is more than 1.
2024-04-04 03:01:44 +03:00
Karrar
092947a34f
Added variations to scene switching methods on NetworkSandbox that use scene name instead of build index.
2024-04-03 02:53:17 +03:00
Karrar
a802a85f6e
Added support for ordering NetworkStart across different network objects. Now it's safe to use [ExecuteBefore] and [ExecuteAfter] to control NetworkStart ordering, on both the client and the server.
2024-04-02 06:46:32 +03:00
Karrar
427bf266ca
Fixed an issue with parenting a NetworkObject, causing interpolation to break.
2024-03-29 19:40:53 +03:00
Karrar
9644071efe
Fixed an issue with changing network properties inside NetworkDestroy.
2024-03-28 21:24:26 +03:00
Karrar
0caf47a728
auto
2024-03-27 22:26:13 +03:00