Fixed an issue when destroying a network object that has a network object (network prefab instance) parented to it, causing the prefab instance not to reset properly when reused again in the future.

This commit is contained in:
Karrar
2025-01-11 12:14:07 +03:00
parent 5a085d1557
commit e507ddf9eb
9 changed files with 1 additions and 1 deletions

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@@ -1,6 +1,6 @@
{
"name": "com.karrar.netick",
"version": "0.13.1",
"version": "0.13.2",
"displayName": "Netick",
"description": "A networking solution for Unity",
"unity": "2021.3",