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Fixed an issue when destroying a network object that has a network object (network prefab instance) parented to it, causing the prefab instance not to reset properly when reused again in the future.
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@@ -1,6 +1,6 @@
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{
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"name": "com.karrar.netick",
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"version": "0.13.1",
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"version": "0.13.2",
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"displayName": "Netick",
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"description": "A networking solution for Unity",
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"unity": "2021.3",
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