diff --git a/Netick/Runtime/Netick.Unity.dll b/Netick/Runtime/Netick.Unity.dll index bc3df08..50e2442 100644 Binary files a/Netick/Runtime/Netick.Unity.dll and b/Netick/Runtime/Netick.Unity.dll differ diff --git a/README.md b/README.md index 08f45d2..bae8171 100644 --- a/README.md +++ b/README.md @@ -2,6 +2,8 @@ ![Netick Pic](https://i.ibb.co/QbCLKD3/Netick-Github.png) +[Docs](https://netick.net/docs/2/index.html) | [Discord](https://discord.com/invite/uV6bfG66Fx) | [API](https://netick.net/docs/2/api/index.html) + Unity integeration of Netick. Netick is a server-authoritative C#/.NET networking solution for Unity, and, in fact, for all C#-supporting game engines, it's entirely engine-agnostic. It's the world's highest-performing networking solution for Unity, achieving the lowest bandwidth and CPU usage, proven by third-party open-source benchmarks. It’s built with an architecture that’s different from other free solutions. Netick makes building quality and cheat-free multiplayer games easier than ever before. Whether it's a competitive CS-like shooter, a 200-player battle royale, or a survival game, Netick can do it. @@ -59,7 +61,7 @@ Netick 2 core is written with unsafe C# code, achieving the highest level of per If you have any questions, need support, or want to report a bug, visit our discord: https://discord.com/invite/uV6bfG66Fx -## Support +## ❤️ Support Please consider supporting us on Patreon or here in GitHub so we are able to keep working on and improving Netick! https://www.patreon.com/user?u=82493081