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https://github.com/Kaveinator/NetickProForUnity.git
synced 2025-10-26 09:49:06 -07:00
Fixed an issue with Lag Comp where an exception would be thrown when several HitShape Containers are positioned in the same place.
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@@ -17,6 +17,8 @@ namespace Netick.Samples
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public bool AutoStart;
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public bool AutoStart;
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public bool AutoConnect;
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public bool AutoConnect;
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public bool ShowDisconnectButton = true;
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public bool ShowConnectButton = true;
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[Header("Network")]
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[Header("Network")]
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[Range(0, 65535)]
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[Range(0, 65535)]
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@@ -72,12 +74,16 @@ namespace Netick.Samples
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{
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{
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if (Sandbox.IsConnected)
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if (Sandbox.IsConnected)
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{
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{
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GUI.Label(new Rect(10, 130, 200, 50), $"Connected to {Sandbox.ServerEndPoint}");
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if (ShowDisconnectButton)
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{
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GUI.Label(new Rect(10, 130, 200, 50), $"Connected to {Sandbox.ServerEndPoint}");
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if (GUI.Button(new Rect(10, 220, 200, 50), "Disconnect"))
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if (GUI.Button(new Rect(10, 220, 200, 50), "Disconnect"))
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Sandbox.DisconnectFromServer();
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Sandbox.DisconnectFromServer();
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}
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}
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}
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else
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else if (ShowConnectButton)
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{
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{
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if (GUI.Button(new Rect(10, 10, 200, 50), "Connect"))
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if (GUI.Button(new Rect(10, 10, 200, 50), "Connect"))
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Sandbox.Connect(Port, ServerIPAddress);
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Sandbox.Connect(Port, ServerIPAddress);
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@@ -1,6 +1,6 @@
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{
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{
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"name": "com.karrar.netick",
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"name": "com.karrar.netick",
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"version": "0.11.66",
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"version": "0.11.67",
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"displayName": "Netick",
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"displayName": "Netick",
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"description": "A networking library for unity",
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"description": "A networking library for unity",
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"unity": "2021.3",
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"unity": "2021.3",
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