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Added support for persistent network objects. Enabling IsPersistent on a NetworkObject will automatically mark it as DontDestroyOnLoad, preventing its instances from being destroyed on scene switches. This is only supported on network prefabs, as scene objects can't be created for a late joiner without going through the full scene changes that occurred before it connected.
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@@ -1,6 +1,6 @@
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{
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"name": "com.karrar.netick",
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"version": "0.12.58",
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"version": "0.12.60",
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"displayName": "Netick",
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"description": "A networking solution for Unity",
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"unity": "2021.3",
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