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Kaveman/Netick.Unity
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mirror of https://github.com/Kaveinator/NetickProForUnity.git synced 2025-10-26 01:49:05 -07:00
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69b47ddf6968ea3d910d7ca753f68d349abeda3e
Netick.Unity/Netick/Runtime/Netick.Unity.dll
Karrar 69b47ddf69 Added support for persistent network objects. Enabling IsPersistent on a NetworkObject will automatically mark it as DontDestroyOnLoad, preventing its instances from being destroyed on scene switches. This is only supported on network prefabs, as scene objects can't be created for a late joiner without going through the full scene changes that occurred before it connected.
2024-11-07 01:27:23 +03:00

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