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Changed NetworkObject.Id to return -1 when the object is spawned but the client is not interested in it and hasn't yet received any state for it.
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@@ -1,6 +1,6 @@
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{
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{
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"name": "com.karrar.netick",
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"name": "com.karrar.netick",
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"version": "0.14.31",
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"version": "0.14.32",
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"displayName": "Netick",
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"displayName": "Netick",
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"description": "A networking solution for Unity",
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"description": "A networking solution for Unity",
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"unity": "2021.3",
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"unity": "2021.3",
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