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![Netick Pic](https://i.ibb.co/QbCLKD3/Netick-Github.png)
![Netick Pic](https://i.ibb.co/20MBxJ25/Netick-Github-Main.png)
<p align="center">
<h3 align="center">High-Performance Networking Engine for Unity</h3>
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Netick is a free server-authoritative state-sync networking solution for Unity, and, in fact, for all C#-supporting game engines, it's entirely engine-agnostic. Netick is the state-of-the-art networking solution, it's the highest-performing networking solution for Unity, **achieving the lowest bandwidth and CPU usage, shown by** [**open-source benchmarks.**](#technology-and-performance) Built with an architecture thats different from other solutions, Netick makes writing cheat-free networked games as close to writing single-player games as possible. Whether it's a competitive CS-like shooter, a 200-player battle royal, or a survival game, Netick can do it.
![Showcase](https://i.ibb.co/JRJvkCr/netick-games3.png)
![Showcase](https://i.ibb.co/sdT586KP/Netick-Github-Showcase.png)
What makes Netick vastly superior to other networking solutions are four core pillars: