From 35b22d89c8e6c96bb7799d1ac18881f9f5cfe1c9 Mon Sep 17 00:00:00 2001 From: Karrar Date: Thu, 13 Mar 2025 11:12:38 +0300 Subject: [PATCH] Updated images in `README.md`. --- Netick/Runtime/Netick.Unity.dll | Bin 138240 -> 138240 bytes README.md | 4 ++-- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Netick/Runtime/Netick.Unity.dll b/Netick/Runtime/Netick.Unity.dll index 091d3fb25d12cb2989bc0b8afdbe48f1cce52375..84b4cdc510f68372d08999c18140a4869d7b8ac5 100644 GIT binary patch delta 114 zcmZqJ!O^gTV?qauTlCaFjXhg?7%PqoLNrWR{x$@JrYp J$HcTq5&+T%FkAot delta 114 zcmZqJ!O^gTV?qbZ`spk;8+*3)FjgEFXqER|y8cI&&#eEEP8SdIo!BmNf-%C9CF;+s z%hL-OnF0iMC|Ww5YY+F_Ui!y_uei5h`UOU&JO!xeOqeK0{bGwHvin7+R7korUD+PT I#I#5f0IKjZ-T(jq diff --git a/README.md b/README.md index a034fd0..926ac9a 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -![Netick Pic](https://i.ibb.co/QbCLKD3/Netick-Github.png) +![Netick Pic](https://i.ibb.co/20MBxJ25/Netick-Github-Main.png)

High-Performance Networking Engine for Unity

@@ -16,7 +16,7 @@ Netick is a free server-authoritative state-sync networking solution for Unity, and, in fact, for all C#-supporting game engines, it's entirely engine-agnostic. Netick is the state-of-the-art networking solution, it's the highest-performing networking solution for Unity, **achieving the lowest bandwidth and CPU usage, shown by** [**open-source benchmarks.**](#technology-and-performance) Built with an architecture that’s different from other solutions, Netick makes writing cheat-free networked games as close to writing single-player games as possible. Whether it's a competitive CS-like shooter, a 200-player battle royal, or a survival game, Netick can do it. -![Showcase](https://i.ibb.co/JRJvkCr/netick-games3.png) +![Showcase](https://i.ibb.co/sdT586KP/Netick-Github-Showcase.png) What makes Netick vastly superior to other networking solutions are four core pillars: