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https://github.com/Kaveinator/NetickProForUnity.git
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Removed a testing log from scene loading logic.
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<a href="https://discord.com/invite/uV6bfG66Fx">Discord</a>
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<a href="https://discord.com/invite/uV6bfG66Fx">Discord</a>
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Netick is a server-authoritative C#/.NET networking solution for Unity, and, in fact, for all C#-supporting game engines, it's entirely engine-agnostic. Netick is the state-of-the-art networking solution, it's the highest-performing networking solution for Unity, **achieving the lowest bandwidth and CPU usage, proven by** [**open-source benchmarks.**](#technology-and-performance) It’s built with an architecture that’s different from other free solutions. Netick makes building quality and cheat-free multiplayer games easier than ever before. Whether it's a competitive CS-like shooter, a 200-player battle royal, or a survival game, Netick can do it.
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Netick is a free server-authoritative C#/.NET networking solution for Unity, and, in fact, for all C#-supporting game engines, it's entirely engine-agnostic. Netick is the state-of-the-art networking solution, it's the highest-performing networking solution for Unity, **achieving the lowest bandwidth and CPU usage, proven by** [**open-source benchmarks.**](#technology-and-performance) It’s built with an architecture that’s different from other free solutions. Netick makes building quality and cheat-free multiplayer games easier than ever before. Whether it's a competitive CS-like shooter, a 200-player battle royal, or a survival game, Netick can do it.
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{
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{
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"name": "com.karrar.netick",
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"name": "com.karrar.netick",
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"version": "0.12.2",
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"version": "0.12.3",
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"displayName": "Netick",
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"displayName": "Netick",
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"description": "A networking solution for Unity",
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"description": "A networking solution for Unity",
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"unity": "2021.3",
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"unity": "2021.3",
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