mirror of
https://github.com/Kaveinator/NetickProForUnity.git
synced 2025-10-26 17:59:07 -07:00
Fixed an issue with calculating the normal on a box HitShape.
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@@ -453,6 +453,11 @@ MonoBehaviour:
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AutoConnect: 0
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Port: 36339
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ServerIPAddress: 127.0.0.1
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Cap: 1
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FPS: 450
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ShowDisconnectButton: 1
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ShowConnectButton: 1
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Offset: {x: 36, y: 0}
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--- !u!4 &1293352709
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Transform:
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m_ObjectHideFlags: 0
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@@ -480,6 +485,15 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d6475ef2cc420914e87d5433265300cf, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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Offset: {x: 27, y: 20}
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MediumLatencyThreshold: 150
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HighLatencyThreshold: 250
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MediumPacketLossThreshold: 1
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HighPacketLossThreshold: 10
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PacketLossIconOffset: {x: -80, y: 30}
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LatencyIconOffset: {x: -80, y: 70}
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ServerLagIconOffset: {x: -80, y: 110}
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IconSize: 30
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--- !u!114 &1293352711
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -790,9 +804,9 @@ Transform:
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SceneRoots:
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m_ObjectHideFlags: 0
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m_Roots:
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- {fileID: 1293352709}
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- {fileID: 1318413501}
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- {fileID: 2022675087}
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- {fileID: 1318413501}
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- {fileID: 1293352709}
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- {fileID: 476934809}
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- {fileID: 10129275}
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- {fileID: 1929588644}
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