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https://github.com/Kaveinator/NetickProForUnity.git
synced 2025-10-26 17:59:07 -07:00
Fixed an issue with calculating the normal on a box HitShape.
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@@ -284,6 +284,11 @@ MonoBehaviour:
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AutoConnect: 0
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Port: 36728
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ServerIPAddress: 127.0.0.1
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Cap: 1
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FPS: 450
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ShowDisconnectButton: 1
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ShowConnectButton: 1
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Offset: {x: 36, y: 0}
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--- !u!1 &2037625649
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GameObject:
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m_ObjectHideFlags: 0
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@@ -7195,7 +7200,7 @@ MeshFilter:
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SceneRoots:
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m_ObjectHideFlags: 0
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m_Roots:
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- {fileID: 1809360484}
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- {fileID: 2037625652}
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- {fileID: 1070948398}
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- {fileID: 1809360484}
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- {fileID: 3762179930698311635}
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