mirror of
https://github.com/MapMakersAndProgrammers/tanki-prop-libraries.git
synced 2025-10-27 10:19:09 -07:00
138 lines
4.3 KiB
XML
138 lines
4.3 KiB
XML
<library name="kahgel Winter">
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<prop-group name="clay">
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<prop name="outWd">
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<mesh file="outWd.3ds">
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<texture name="NorthEast" diffuse-map="outwdne.jpg" />
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<texture name="NorthWest" diffuse-map="outwdnw.jpg" />
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<texture name="SouthEase" diffuse-map="outwdse.jpg" />
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<texture name="SouthWest" diffuse-map="outwdsw.jpg" />
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</mesh>
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</prop>
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<prop name="out">
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<mesh file="out.3ds">
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<texture name="NorthEast" diffuse-map="cornerne.jpg" />
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<texture name="NorthWest" diffuse-map="cornernw.jpg" />
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<texture name="SouthEast" diffuse-map="cornerse.jpg" />
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<texture name="SouthWest" diffuse-map="cornersw.jpg" />
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</mesh>
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</prop>
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<prop name="in">
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<mesh file="in.3ds">
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<texture name="NorthEast" diffuse-map="cornerne.jpg" />
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<texture name="NorthWest" diffuse-map="cornernw.jpg" />
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<texture name="SouthEast" diffuse-map="cornerse.jpg" />
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<texture name="SouthWest" diffuse-map="cornersw.jpg" />
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</mesh>
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</prop>
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<prop name="corner">
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<mesh file="corner.3ds">
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<texture name="NorthEast" diffuse-map="cornerne.jpg" />
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<texture name="NorthWest" diffuse-map="cornernw.jpg" />
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<texture name="SouthEast" diffuse-map="cornerse.jpg" />
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<texture name="SouthWest" diffuse-map="cornersw.jpg" />
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</mesh>
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</prop>
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<prop name="door">
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<mesh file="door.3ds">
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<texture name="North" diffuse-map="door.jpg" />
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</mesh>
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</prop>
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<prop name="window">
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<mesh file="window.3ds">
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<texture name="North" diffuse-map="windown.jpg" />
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<texture name="West" diffuse-map="windoww.jpg" />
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<texture name="South" diffuse-map="windows.jpg" />
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</mesh>
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</prop>
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<prop name="wall">
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<mesh file="wall.3ds">
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<texture name="South" diffuse-map="walls.jpg" />
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<texture name="South1" diffuse-map="walls_1.jpg" />
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<texture name="South2" diffuse-map="walls_2.jpg" />
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<texture name="Farsh" diffuse-map="walls_farsh.jpg" />
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<texture name="Farsh 2" diffuse-map="walls_farsh2.jpg" />
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<texture name="Farsh 3" diffuse-map="walls_farsh3.jpg" />
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<texture name="Farsh 4" diffuse-map="walls_farsh4.jpg" />
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<texture name="North" diffuse-map="walln.jpg" />
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<texture name="North1" diffuse-map="walln_1.jpg" />
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<texture name="North2" diffuse-map="walln_2.jpg" />
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</mesh>
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</prop>
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<prop name="wood">
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<mesh file="wood.3ds">
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<texture name="North" diffuse-map="woodn.jpg" />
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<texture name="West" diffuse-map="woodw.jpg" />
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<texture name="South" diffuse-map="woods.jpg" />
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<texture name="East" diffuse-map="woode.jpg" />
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</mesh>
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</prop>
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<prop name="broken">
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<mesh file="broken.3ds">
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<texture name="South" diffuse-map="brokens.jpg" />
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<texture name="East" diffuse-map="brokene.jpg" />
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</mesh>
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</prop>
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<prop name="end">
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<mesh file="end.3ds">
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<texture name="North" diffuse-map="endn.jpg" />
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<texture name="West" diffuse-map="endw.jpg" />
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<texture name="East" diffuse-map="ende.jpg" />
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</mesh>
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</prop>
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<prop name="mehrab">
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<mesh file="mehrab.3ds">
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<texture name="East" diffuse-map="mehrab.jpg" />
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</mesh>
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</prop>
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<prop name="tagh">
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<mesh file="tagh.3ds">
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<texture name="East" diffuse-map="darvaze.jpg" />
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</mesh>
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</prop>
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<prop name="taghNoorNS">
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<mesh file="taghNoorNS.3ds"/>
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</prop>
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<prop name="taghNoorWE">
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<mesh file="taghNoorWE.3ds"/>
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</prop>
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<prop name="darvaze">
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<mesh file="darvaze.3ds">
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<texture name="East" diffuse-map="darvaze.jpg" />
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</mesh>
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</prop>
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<prop name="menare">
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<mesh file="menare.3ds"/>
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</prop>
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<prop name="gonbadMJ">
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<mesh file="gonbadMJ.3ds"/>
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</prop>
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<prop name="gonbad">
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<mesh file="gonbad.3ds"/>
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</prop>
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<prop name="stair">
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<mesh file="stair.3ds">
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<texture name="East" diffuse-map="stair.jpg" />
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</mesh>
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</prop>
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<prop name="saye">
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<mesh file="saye.3ds">
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<texture name="South" diffuse-map="sayes.jpg" />
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<texture name="West" diffuse-map="sayew.jpg" />
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</mesh>
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</prop>
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<prop name="badgir">
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<mesh file="badgir.3ds"/>
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</prop>
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<prop name="carpet">
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<mesh file="carpet.3ds">
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<texture name="WestEast" diffuse-map="carpet.jpg" />
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</mesh>
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</prop>
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<prop name="balaro">
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<mesh file="balaro.3ds">
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<texture name="East" diffuse-map="balaro.jpg" />
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</mesh>
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</prop>
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</prop-group>
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</library>
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