reorganize them

This commit is contained in:
Currency
2025-06-09 11:19:55 +02:00
parent e4c6bde164
commit ee69c1cf92
5618 changed files with 5 additions and 6 deletions

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@@ -0,0 +1,156 @@
<library name="Defense Old">
<prop-group name="small_tunnel">
<prop name="Tunnel1">
<mesh file="crd_str.3ds"/>
</prop>
<prop name="Tunnel2">
<mesh file="crd_st.3ds"/>
</prop>
<prop name="Tunnel3">
<mesh file="crd_s_st.3ds"/>
</prop>
<prop name="Tunnel4">
<mesh file="crd_ins.3ds"/>
</prop>
<prop name="Tunnel5">
<mesh file="crd_b_d1.3ds"/>
</prop>
<prop name="Tunnel6">
<mesh file="crd_b_d2.3ds"/>
</prop>
<prop name="Tunnel7">
<mesh file="crd_b_d3.3ds"/>
</prop>
</prop-group>
<prop-group name="big_tunnel">
<prop name="BT1">
<mesh file="tunnel_1.3ds"/>
</prop>
<prop name="BT2">
<mesh file="tunnel_2.3ds"/>
</prop>
<prop name="BT3">
<mesh file="tun_corn.3ds"/>
</prop>
</prop-group>
<prop-group name="trench">
<prop name="tren1">
<mesh file="tren_end.3ds"/>
</prop>
<prop name="tren3">
<mesh file="tren1end.3ds"/>
</prop>
<prop name="tren4">
<mesh file="trench.3ds"/>
</prop>
<prop name="tren5">
<mesh file="trench1.3ds"/>
</prop>
</prop-group>
<prop-group name="parapets">
<prop name="par1">
<mesh file="parapet1.3ds"/>
</prop>
<prop name="par2">
<mesh file="par_end1.3ds"/>
</prop>
<prop name="par3">
<mesh file="point.3ds"/>
</prop>
<prop name="par4">
<mesh file="chet.3ds"/>
</prop>
<prop name="par5">
<mesh file="chetup.3ds"/>
</prop>
<prop name="par6">
<mesh file="border.3ds"/>
</prop>
<prop name="par7">
<mesh file="beam.3ds"/>
</prop>
</prop-group>
<prop-group name="hill">
<prop name="hill1">
<mesh file="anglepl.3ds"/>
</prop>
<prop name="hill2">
<mesh file="angleup.3ds"/>
</prop>
<prop name="hill3">
<mesh file="angleupb.3ds"/>
</prop>
<prop name="hill4">
<mesh file="upper.3ds"/>
</prop>
<prop name="hill5">
<mesh file="uppermin.3ds"/>
</prop>
</prop-group>
<prop-group name="grid">
<prop name="gr1">
<mesh file="resh.3ds"/>
</prop>
<prop name="gr2">
<mesh file="reshcon.3ds"/>
</prop>
<prop name="gr3">
<mesh file="reshdest.3ds"/>
</prop>
<prop name="gr4">
<mesh file="reshtram.3ds"/>
</prop>
</prop-group>
<prop-group name="dot">
<prop name="dot1">
<mesh file="dot.3ds"/>
</prop>
<prop name="dot2">
<mesh file="dot_big.3ds"/>
</prop>
<prop name="dot3">
<mesh file="rise.3ds"/>
</prop>
<prop name="dot4">
<mesh file="snip_tow.3ds"/>
</prop>
</prop-group>
<prop-group name="dot_com">
<prop name="dc1">
<mesh file="dc_corn.3ds"/>
</prop>
<prop name="dc2">
<mesh file="dc_short.3ds"/>
</prop>
<prop name="dc3">
<mesh file="dc_wall.3ds"/>
</prop>
<prop name="dc4">
<mesh file="dc_wind.3ds"/>
</prop>
</prop-group>
<prop-group name="cell">
<prop name="cell1">
<mesh file="blk.3ds"/>
</prop>
<prop name="cell2">
<mesh file="blkcnr.3ds"/>
</prop>
<prop name="cell3">
<mesh file="blkcnrb.3ds"/>
</prop>
</prop-group>
<prop-group name="show">
<prop name="camera">
<mesh file="camera.3ds"/>
</prop>
<prop name="lighttow">
<mesh file="lighttow.3ds"/>
</prop>
<prop name="monitor">
<mesh file="monitor.3ds"/>
</prop>
</prop-group>
</library>

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