reorganize them

This commit is contained in:
Currency
2025-06-09 11:19:55 +02:00
parent e4c6bde164
commit ee69c1cf92
5618 changed files with 5 additions and 6 deletions

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<images>
<image name='wlb_rise.jpg' new-name='wlb_rise.jpg'/>
<image name='short_2.jpg' new-name='short_2.jpg'/>
<image name='wallbrok.jpg' new-name='wallbrok.jpg'/>
<image name='wall_2.jpg' new-name='wall_2.jpg'/>
<image name='short_3.jpg' new-name='short_3.jpg'/>
<image name='short_1.jpg' new-name='short_1.jpg'/>
<image name='wall_3.jpg' new-name='wall_3.jpg'/>
<image name='tow_roof.jpg' new-name='tow_roof.jpg'/>
<image name='tow_end.jpg' new-name='tow_end.jpg'/>
<image name='tow_str.jpg' new-name='tow_str.jpg'/>
<image name='gate.jpg' new-name='gate.jpg'/>
<image name='wall.jpg' new-name='wall.jpg'/>
<image name='wall_1.jpg' new-name='wall_1.jpg'/>
<image name='wall_out.jpg' new-name='wall_out.jpg'/>
<image name='wall_in.jpg' new-name='wall_in.jpg'/>
<image name='tow_cor.jpg' new-name='tow_cor.jpg'/>
</images>

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<library name="Fort Winter">
<prop-group name="default">
<prop name="Fort Wall">
<mesh file="wall.3ds">
<texture name="usual" diffuse-map="wall_1.jpg"/>
<texture name="burned" diffuse-map="wall_2.jpg"/>
<texture name="broken" diffuse-map="wall_3.jpg"/>
</mesh>
</prop>
<prop name="Fort Wall Short">
<mesh file="wall_short.3ds">
<texture name="usual" diffuse-map="short_1.jpg"/>
<texture name="anarchy" diffuse-map="short_2.jpg"/>
<texture name="Che" diffuse-map="short_3.jpg"/>
</mesh>
</prop>
<prop name="Fort Wall Corner In">
<mesh file="wall_cor_in.3ds"/>
</prop>
<prop name="Fort Wall Corner Out">
<mesh file="wall_cor_out.3ds"/>
</prop>
<prop name="Fort Wall End 1">
<mesh file="wall_end_1.3ds"/>
</prop>
<prop name="Fort Wall End 2">
<mesh file="wall_end_2.3ds"/>
</prop>
<prop name="Fort Wall broken 1">
<mesh file="wall_broken_1.3ds"/>
</prop>
<prop name="Fort Wall broken 2">
<mesh file="wall_broken_2.3ds"/>
</prop>
<prop name="Fort Wall b_rise">
<mesh file="wlb_rise.3ds"/>
</prop>
<prop name="Fort Wall Gate">
<mesh file="wall_gate.3ds"/>
</prop>
<prop name="Fort Tower Straight">
<mesh file="tower_str.3ds"/>
</prop>
<prop name="Fort Tower End">
<mesh file="tower_end.3ds"/>
</prop>
<prop name="Fort Tower Corner">
<mesh file="tower_corner.3ds"/>
</prop>
<prop name="Fort Tower Roof">
<mesh file="tower_roof.3ds"/>
</prop>
</prop-group>
</library>

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