Add HTML5 proplibs

This commit is contained in:
Pyogenics
2024-09-29 19:42:10 +01:00
parent b2543e72b0
commit d0d9b3b00f
12668 changed files with 68642 additions and 0 deletions

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<images>
<image name='vilhou4.jpg' new-name='vilhou4.jpg'/>
<image name='dark_gravel.jpg' new-name='dark_gravel.jpg'/>
<image name='ghost.png' new-name='ghost.jpg' alpha='ghost.gif'/>
<image name='grass3_2_1.jpg' new-name='grass3_2_1.jpg'/>
<image name='gravest.jpg' new-name='gravest.jpg'/>
<image name='pumpkin.jpg' new-name='pumpkin.jpg'/>
<image name='tree01.jpg' new-name='tree01.jpg'/>
<image name='tree02.jpg' new-name='tree02.jpg'/>
<image name='trees1.png' new-name='trees1.jpg' alpha='trees1.gif'/>
<image name='trees2.png' new-name='trees2.jpg' alpha='trees2.gif'/>
<image name='trees3.png' new-name='trees3.jpg' alpha='trees3.gif'/>
<image name='trees4.png' new-name='trees4.jpg' alpha='trees4.gif'/>
<image name='vilhou1.jpg' new-name='vilhou1.jpg'/>
<image name='vilhou2.jpg' new-name='vilhou2.jpg'/>
<image name='vilhou3.jpg' new-name='vilhou3.jpg'/>
</images>

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<library name="Halloween">
<prop-group name="Halloween tool">
<prop name="Pumpkin">
<mesh file="pumpkin.3ds">
<texture name="pumpkin" diffuse-map="pumpkin.jpg" />
</mesh>
</prop>
<prop name="Graves1">
<mesh file="gravest1.3ds">
<texture name="gravest1" diffuse-map="gravest.jpg" />
</mesh>
</prop>
<prop name="Graves2">
<mesh file="gravest2.3ds">
<texture name="gravest2" diffuse-map="gravest.jpg" />
</mesh>
</prop>
<prop name="Graves3">
<mesh file="gravest3.3ds">
<texture name="gravest3" diffuse-map="gravest.jpg" />
</mesh>
</prop>
</prop-group>
<prop-group name="Trees">
<prop name="Tree1">
<mesh file="tree01.3ds"/>
</prop>
<prop name="Tree2">
<mesh file="tree02.3ds"/>
</prop>
</prop-group>
<prop-group name="Sprites">
<prop name="Ghost">
<sprite file="ghost.png" origin-y="0.99" scale="2.5"/>
</prop>
<prop name="TreeS1">
<sprite file="trees1.png" origin-y="0.99" scale="2.5"/>
</prop>
<prop name="TreeS2">
<sprite file="trees2.png" origin-y="0.99" scale="2.5"/>
</prop>
<prop name="TreeS3">
<sprite file="trees3.png" origin-y="0.99" scale="2.5"/>
</prop>
<prop name="TreeS4">
<sprite file="trees4.png" origin-y="0.99" scale="2.5"/>
</prop>
</prop-group>
<prop-group name="Land">
<prop name="Shov 1x1">
<mesh file="tile_01.3DS">
<texture name="Dark Gravel" diffuse-map="dark_gravel.jpg" />
</mesh>
</prop>
<prop name="Grass 3x2">
<mesh file="tile3_2.3DS">
<texture name="Grass 3x2 var1" diffuse-map="grass3_2_1.jpg" />
</mesh>
</prop>
</prop-group>
<prop-group name="Old Builds">
<prop name="Village House 1">
<mesh file="vilhou_1.3ds">
<texture name="vilhou_1" diffuse-map="vilhou1.jpg" />
</mesh>
</prop>
<prop name="Village House 2">
<mesh file="vilhou_2.3ds">
<texture name="vilhou_2" diffuse-map="vilhou2.jpg" />
</mesh>
</prop>
<prop name="Village House 3">
<mesh file="vilhou_3.3ds">
<texture name="vilhou_3" diffuse-map="vilhou3.jpg" />
</mesh>
</prop>
<prop name="Village House 4">
<mesh file="vilhou_4.3ds">
<texture name="vilhou_4" diffuse-map="vilhou4.jpg" />
</mesh>
</prop>
</prop-group>
</library>

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