Add HTML5 proplibs
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flash/proplib_fort/gate.jpg
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After Width: | Height: | Size: 181 KiB |
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flash/proplib_fort/images.xml
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<images>
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<image name='wlb_rise.jpg' new-name='wlb_rise.jpg'/>
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<image name='short_2.jpg' new-name='short_2.jpg'/>
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<image name='wallbrok.jpg' new-name='wallbrok.jpg'/>
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<image name='wall_2.jpg' new-name='wall_2.jpg'/>
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<image name='short_3.jpg' new-name='short_3.jpg'/>
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<image name='short_1.jpg' new-name='short_1.jpg'/>
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<image name='wall_3.jpg' new-name='wall_3.jpg'/>
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<image name='tow_roof.jpg' new-name='tow_roof.jpg'/>
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<image name='tow_end.jpg' new-name='tow_end.jpg'/>
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<image name='tow_str.jpg' new-name='tow_str.jpg'/>
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<image name='gate.jpg' new-name='gate.jpg'/>
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<image name='wall.jpg' new-name='wall.jpg'/>
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<image name='wall_1.jpg' new-name='wall_1.jpg'/>
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<image name='wall_out.jpg' new-name='wall_out.jpg'/>
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<image name='wall_in.jpg' new-name='wall_in.jpg'/>
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<image name='tow_cor.jpg' new-name='tow_cor.jpg'/>
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</images>
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flash/proplib_fort/library.tara
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flash/proplib_fort/library.xml
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<library name="Fort">
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<prop-group name="default">
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<prop name="Fort Wall">
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<mesh file="wall.3ds">
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<texture name="usual" diffuse-map="wall_1.jpg"/>
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<texture name="burned" diffuse-map="wall_2.jpg"/>
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<texture name="broken" diffuse-map="wall_3.jpg"/>
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</mesh>
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</prop>
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<prop name="Fort Wall Short">
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<mesh file="wall_short.3ds">
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<texture name="usual" diffuse-map="short_1.jpg"/>
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<texture name="anarchy" diffuse-map="short_2.jpg"/>
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<texture name="Che" diffuse-map="short_3.jpg"/>
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</mesh>
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</prop>
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<prop name="Fort Wall Corner In">
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<mesh file="wall_cor_in.3ds"/>
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</prop>
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<prop name="Fort Wall Corner Out">
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<mesh file="wall_cor_out.3ds"/>
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</prop>
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<prop name="Fort Wall End 1">
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<mesh file="wall_end_1.3ds"/>
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</prop>
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<prop name="Fort Wall End 2">
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<mesh file="wall_end_2.3ds"/>
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</prop>
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<prop name="Fort Wall broken 1">
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<mesh file="wall_broken_1.3ds"/>
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</prop>
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<prop name="Fort Wall broken 2">
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<mesh file="wall_broken_2.3ds"/>
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</prop>
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<prop name="Fort Wall b_rise">
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<mesh file="wlb_rise.3ds"/>
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</prop>
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<prop name="Fort Wall Gate">
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<mesh file="wall_gate.3ds"/>
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</prop>
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<prop name="Fort Tower Straight">
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<mesh file="tower_str.3ds"/>
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</prop>
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<prop name="Fort Tower End">
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<mesh file="tower_end.3ds"/>
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</prop>
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<prop name="Fort Tower Corner">
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<mesh file="tower_corner.3ds"/>
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</prop>
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<prop name="Fort Tower Roof">
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<mesh file="tower_roof.3ds"/>
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</prop>
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</prop-group>
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</library>
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flash/proplib_fort/short_1.jpg
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flash/proplib_fort/short_2.jpg
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After Width: | Height: | Size: 71 KiB |
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flash/proplib_fort/short_3.jpg
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After Width: | Height: | Size: 71 KiB |
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flash/proplib_fort/tow_cor.jpg
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After Width: | Height: | Size: 334 KiB |
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flash/proplib_fort/tow_end.jpg
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After Width: | Height: | Size: 342 KiB |
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flash/proplib_fort/tow_roof.jpg
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After Width: | Height: | Size: 287 KiB |
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flash/proplib_fort/tow_str.jpg
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After Width: | Height: | Size: 335 KiB |
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flash/proplib_fort/tower_corner.3ds
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flash/proplib_fort/tower_end.3ds
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flash/proplib_fort/tower_roof.3ds
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flash/proplib_fort/tower_str.3ds
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flash/proplib_fort/wall.3ds
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flash/proplib_fort/wall.jpg
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After Width: | Height: | Size: 86 KiB |
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flash/proplib_fort/wall_1.jpg
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After Width: | Height: | Size: 86 KiB |
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flash/proplib_fort/wall_2.jpg
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After Width: | Height: | Size: 86 KiB |
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flash/proplib_fort/wall_3.jpg
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After Width: | Height: | Size: 86 KiB |
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flash/proplib_fort/wall_broken_1.3ds
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flash/proplib_fort/wall_broken_2.3ds
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flash/proplib_fort/wall_cor_in.3ds
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flash/proplib_fort/wall_cor_out.3ds
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flash/proplib_fort/wall_end_1.3ds
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flash/proplib_fort/wall_end_2.3ds
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flash/proplib_fort/wall_gate.3ds
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flash/proplib_fort/wall_in.jpg
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After Width: | Height: | Size: 27 KiB |
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flash/proplib_fort/wall_out.jpg
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After Width: | Height: | Size: 65 KiB |
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flash/proplib_fort/wall_short.3ds
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flash/proplib_fort/wallbrok.jpg
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After Width: | Height: | Size: 73 KiB |
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flash/proplib_fort/wlb_rise.3ds
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flash/proplib_fort/wlb_rise.jpg
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After Width: | Height: | Size: 19 KiB |