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https://github.com/MapMakersAndProgrammers/tanki-prop-libraries.git
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Add HTML5 proplibs
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64
flash/proplib_castle_old/library.xml
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64
flash/proplib_castle_old/library.xml
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<library name="Castle Old">
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<prop-group name="Fort">
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<prop name="Castle">
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<mesh file="castle.3ds"/>
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</prop>
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<prop name="Fort Wall">
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<mesh file="wall.3ds">
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<texture name="usual" diffuse-map="wall_1.jpg" />
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<texture name="burned" diffuse-map="wall_2.jpg" />
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<texture name="broken" diffuse-map="wall_3.jpg" />
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</mesh>
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</prop>
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<prop name="Fort Wall Short">
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<mesh file="wall_short.3ds">
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<texture name="usual" diffuse-map="short_1.jpg" />
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<texture name="anarchy" diffuse-map="short_2.jpg" />
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<texture name="Che" diffuse-map="short_3.jpg" />
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</mesh>
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</prop>
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<prop name="Fort Wall Corner In">
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<mesh file="wall_cor_in.3ds"/>
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</prop>
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<prop name="Fort Wall Corner Out">
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<mesh file="wall_cor_out.3ds"/>
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</prop>
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<prop name="Fort Wall End 1">
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<mesh file="wall_end_1.3ds"/>
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</prop>
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<prop name="Fort Wall End 2">
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<mesh file="wall_end_2.3ds"/>
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</prop>
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<prop name="Fort Wall broken 1">
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<mesh file="wall_broken_1.3ds"/>
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</prop>
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<prop name="Fort Wall broken 2">
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<mesh file="wall_broken_2.3ds"/>
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</prop>
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<prop name="Fort Wall Gate">
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<mesh file="wall_gate.3ds"/>
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</prop>
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<prop name="Fort Tower Straight">
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<mesh file="tower_str.3ds"/>
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</prop>
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<prop name="Fort Tower End">
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<mesh file="tower_end.3ds"/>
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</prop>
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<prop name="Fort Tower Corner">
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<mesh file="tower_corner.3ds"/>
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</prop>
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<prop name="Fort Tower Roof">
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<mesh file="tower_roof.3ds"/>
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</prop>
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</prop-group>
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<prop-group name="Houses">
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<prop name="Fahwerk House 1">
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<mesh file="fahwerk1.3ds"/>
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</prop>
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<prop name="Fahwerk House 2">
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<mesh file="fahwerk2.3ds"/>
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</prop>
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</prop-group>
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</library>
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