mirror of
https://github.com/MapMakersAndProgrammers/io_scene_a3d.git
synced 2025-10-26 09:59:11 -07:00
203 lines
7.8 KiB
Python
203 lines
7.8 KiB
Python
'''
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Copyright (c) 2024 Pyogenics <https://github.com/Pyogenics>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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'''
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from .IOTools import unpackStream, readNullTerminatedString, readLengthPrefixedString, calculatePadding
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class A3DMaterial:
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def __init__(self):
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self.name = ""
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self.color = (0.0, 0.0, 0.0)
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self.diffuseMap = ""
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def read2(self, stream):
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self.name = readNullTerminatedString(stream)
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self.color = unpackStream("<3f", stream)
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self.diffuseMap = readNullTerminatedString(stream)
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print(f"[A3DMaterial name: {self.name} color: {self.color} diffuse map: {self.diffuseMap}]")
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def read3(self, stream):
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print(stream.tell())
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self.name = readLengthPrefixedString(stream)
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self.color = unpackStream("<3f", stream)
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self.diffuseMap = readLengthPrefixedString(stream)
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print(f"[A3DMaterial name: {self.name} color: {self.color} diffuse map: {self.diffuseMap}]")
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class A3DMesh:
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def __init__(self):
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self.name = ""
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self.bboxMax = None
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self.bboxMin = None
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self.vertexBuffers = []
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self.submeshes = []
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self.vertexCount = 0
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self.vertexBufferCount = 0
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self.submeshCount = 0
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def read2(self, stream):
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# Read vertex buffers
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self.vertexCount, self.vertexBufferCount = unpackStream("<2I", stream)
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for _ in range(self.vertexBufferCount):
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vertexBuffer = A3DVertexBuffer()
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vertexBuffer.read2(self.vertexCount, stream)
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self.vertexBuffers.append(vertexBuffer)
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# Read submeshes
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self.submeshCount, = unpackStream("<I", stream)
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for _ in range(self.submeshCount):
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submesh = A3DSubmesh()
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submesh.read2(stream)
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self.submeshes.append(submesh)
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print(f"[A3DMesh name: {self.name} bbox max: {self.bboxMax} bbox min: {self.bboxMin} vertex buffers: {len(self.vertexBuffers)} submeshes: {len(self.submeshes)}]")
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def read3(self, stream):
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# Read mesh info
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self.name = readLengthPrefixedString(stream)
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# XXX: bbox order maybe incorrect, check this (might be min then max and not max then min)
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self.bboxMax = unpackStream("<3f", stream)
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self.bboxMin = unpackStream("<3f", stream)
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stream.read(4) # XXX: Unknown float value
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# Read vertex buffers
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self.vertexCount, self.vertexBufferCount = unpackStream("<2I", stream)
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for _ in range(self.vertexBufferCount):
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vertexBuffer = A3DVertexBuffer()
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vertexBuffer.read2(self.vertexCount, stream)
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self.vertexBuffers.append(vertexBuffer)
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# Read submeshes
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self.submeshCount, = unpackStream("<I", stream)
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for _ in range(self.submeshCount):
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submesh = A3DSubmesh()
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submesh.read3(stream)
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self.submeshes.append(submesh)
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print(f"[A3DMesh name: {self.name} bbox max: {self.bboxMax} bbox min: {self.bboxMin} vertex buffers: {len(self.vertexBuffers)} submeshes: {len(self.submeshes)}]")
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A3D_VERTEXTYPE_COORDINATE = 1
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A3D_VERTEXTYPE_UV1 = 2
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A3D_VERTEXTYPE_NORMAL1 = 3
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A3D_VERTEXTYPE_UV2 = 4
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A3D_VERTEXTYPE_COLOR = 5
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A3D_VERTEXTYPE_NORMAL2 = 6
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# LUT for vertex buffer types -> vertex size
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A3DVertexSize = {
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A3D_VERTEXTYPE_COORDINATE: 3,
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A3D_VERTEXTYPE_UV1: 2,
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A3D_VERTEXTYPE_NORMAL1: 3,
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A3D_VERTEXTYPE_UV2: 2,
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A3D_VERTEXTYPE_COLOR: 4,
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A3D_VERTEXTYPE_NORMAL2: 3
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}
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class A3DVertexBuffer:
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def __init__(self):
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self.data = []
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self.bufferType = None
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def read2(self, vertexCount, stream):
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self.bufferType, = unpackStream("<I", stream)
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if not (self.bufferType in A3DVertexSize.keys()):
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raise RuntimeError(f"Unknown vertex buffer type: {self.bufferType}")
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for _ in range(vertexCount):
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vertexSize = A3DVertexSize[self.bufferType]
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vertex = unpackStream(f"<{vertexSize}f", stream)
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self.data.append(vertex)
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print(f"[A3DVertexBuffer data: {len(self.data)} buffer type: {self.bufferType}]")
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class A3DSubmesh:
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def __init__(self):
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self.indices = []
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self.smoothingGroups = []
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self.materialID = None
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self.indexCount = 0
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def read2(self, stream):
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self.indexCount, = unpackStream("<I", stream) # This is just the face count so multiply it by 3
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self.indexCount *= 3
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self.indices = list(unpackStream(f"<{self.indexCount}H", stream))
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self.smoothingGroups = list(unpackStream(f"<{self.indexCount//3}I", stream))
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self.materialID, = unpackStream("<H", stream)
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print(f"[A3DSubmesh indices: {len(self.indices)} smoothing groups: {len(self.smoothingGroups)} materialID: {self.materialID}]")
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def read3(self, stream):
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# Read indices
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self.indexCount, = unpackStream("<I", stream)
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self.indices = list(unpackStream(f"<{self.indexCount}H", stream))
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# Padding
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padding = calculatePadding(self.indexCount*2) # Each index is 2 bytes
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stream.read(padding)
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print(f"[A3DSubmesh indices: {len(self.indices)} smoothing groups: {len(self.smoothingGroups)} materialID: {self.materialID}]")
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class A3DTransform:
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def __init__(self):
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self.name = ""
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self.position = (0.0, 0.0, 0.0)
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self.rotation = (0.0, 0.0, 0.0, 0.0)
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self.scale = (0.0, 0.0, 0.0)
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def read2(self, stream):
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self.position = unpackStream("<3f", stream)
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self.rotation = unpackStream("<4f", stream)
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self.scale = unpackStream("<3f", stream)
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print(f"[A3DTransform position: {self.position} rotation: {self.rotation} scale: {self.scale}]")
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def read3(self, stream):
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self.name = readLengthPrefixedString(stream)
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self.position = unpackStream("<3f", stream)
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self.rotation = unpackStream("<4f", stream)
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self.scale = unpackStream("<3f", stream)
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print(f"[A3DTransform name: {self.name} position: {self.position} rotation: {self.rotation} scale: {self.scale}]")
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class A3DObject:
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def __init__(self):
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self.name = ""
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self.meshID = None
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self.transformID = None
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self.materialIDs = []
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self.materialCount = 0
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def read2(self, stream):
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self.name = readNullTerminatedString(stream)
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self.meshID, self.transformID = unpackStream("<2I", stream)
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print(f"[A3DObject name: {self.name} meshID: {self.meshID} transformID: {self.transformID} materialIDs: {len(self.materialIDs)}]")
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def read3(self, stream):
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self.meshID, self.transformID, self.materialCount = unpackStream("<3I", stream)
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# Read material IDs
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for _ in range(self.materialCount):
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materialID, = unpackStream("<i", stream)
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self.materialIDs.append(materialID)
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print(f"[A3DObject name: {self.name} meshID: {self.meshID} transformID: {self.transformID} materialIDs: {len(self.materialIDs)}]") |