mirror of
https://github.com/MapMakersAndProgrammers/io_scene_a3d.git
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51 lines
1.8 KiB
Python
51 lines
1.8 KiB
Python
'''
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Copyright (c) 2025 Pyogenics <https://github.com/Pyogenics>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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'''
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'''
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Functions
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'''
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def addImageTextureToMaterial(image, node_tree, linkAlpha=False):
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nodes = node_tree.nodes
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links = node_tree.links
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# Check if this material has already been edited
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if len(nodes) > 2:
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return
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# Create nodes
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bsdfNode = nodes.get("Principled BSDF")
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textureNode = nodes.new(type="ShaderNodeTexImage")
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links.new(textureNode.outputs["Color"], bsdfNode.inputs["Base Color"])
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if linkAlpha:
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links.new(textureNode.outputs["Alpha"], bsdfNode.inputs["Alpha"])
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# Apply image
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if image != None: textureNode.image = image
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def decodeIntColorToTuple(intColor):
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# Fromat is argb
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a = (intColor >> 24) & 255
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r = (intColor >> 16) & 255
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g = (intColor >> 8) & 255
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b = intColor & 255
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return (r/255, g/255, b/255) |