mirror of
https://github.com/MapMakersAndProgrammers/io_scene_a3d.git
synced 2025-10-26 09:59:11 -07:00
Add reset empty transforms option
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@@ -33,13 +33,14 @@ from .A3DObjects import (
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)
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)
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class A3DBlenderImporter:
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class A3DBlenderImporter:
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def __init__(self, modelData, create_collection=True):
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def __init__(self, modelData, create_collection=True, reset_empty_transform=True):
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self.modelData = modelData
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self.modelData = modelData
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self.materials = []
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self.materials = []
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self.meshes = []
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self.meshes = []
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# User settings
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# User settings
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self.create_collection = create_collection
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self.create_collection = create_collection
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self.reset_empty_transform = reset_empty_transform
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def importData(self):
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def importData(self):
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print("Importing A3D model data into blender")
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print("Importing A3D model data into blender")
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@@ -192,4 +193,8 @@ class A3DBlenderImporter:
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x, y, z, w = transform.rotation
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x, y, z, w = transform.rotation
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ob.rotation_quaternion = (w, x, y, z)
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ob.rotation_quaternion = (w, x, y, z)
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if self.reset_empty_transform:
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if transform.scale == (0.0, 0.0, 0.0): ob.scale = (1.0, 1.0, 1.0)
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if transform.rotation == (0.0, 0.0, 0.0, 0.0): ob.rotation_quaternion = (1.0, 0.0, 0.0, 0.0)
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return ob
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return ob
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@@ -42,6 +42,7 @@ class ImportA3D(Operator, ImportHelper):
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# User options
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# User options
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#try_import_textures: BoolProperty(name="Search for textures", description="Automatically search for lightmap, track and wheel textures and attempt to apply them", default=True)
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#try_import_textures: BoolProperty(name="Search for textures", description="Automatically search for lightmap, track and wheel textures and attempt to apply them", default=True)
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create_collection: BoolProperty(name="Create collection", description="Create a collection to hold all the model objects", default=True)
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create_collection: BoolProperty(name="Create collection", description="Create a collection to hold all the model objects", default=True)
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reset_empty_transform: BoolProperty(name="Reset empty transforms", description="Reset rotation and scale if it is set to 0, more useful for version 2 models like props", default=True)
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def draw(self, context):
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def draw(self, context):
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import_panel_options(self.layout, self)
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import_panel_options(self.layout, self)
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@@ -59,7 +60,7 @@ class ImportA3D(Operator, ImportHelper):
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modelData.read(file)
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modelData.read(file)
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# Import data into blender
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# Import data into blender
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modelImporter = A3DBlenderImporter(modelData, self.create_collection)
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modelImporter = A3DBlenderImporter(modelData, self.create_collection, self.reset_empty_transform)
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modelImporter.importData()
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modelImporter.importData()
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return {"FINISHED"}
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return {"FINISHED"}
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@@ -73,6 +74,7 @@ def import_panel_options(layout, operator):
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if body:
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if body:
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#body.prop(operator, "try_import_textures")
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#body.prop(operator, "try_import_textures")
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body.prop(operator, "create_collection")
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body.prop(operator, "create_collection")
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body.prop(operator, "reset_empty_transform")
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def menu_func_import_a3d(self, context):
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def menu_func_import_a3d(self, context):
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self.layout.operator(ImportA3D.bl_idname, text="Alternativa3D HTML5 (.a3d)")
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self.layout.operator(ImportA3D.bl_idname, text="Alternativa3D HTML5 (.a3d)")
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