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https://github.com/MapMakersAndProgrammers/io_scene_a3d.git
synced 2025-10-26 01:49:13 -07:00
Add auto texture import option
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@@ -22,6 +22,7 @@ SOFTWARE.
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import bpy
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from bpy_extras.node_shader_utils import PrincipledBSDFWrapper
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from bpy_extras.image_utils import load_image
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from .A3DObjects import (
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A3D_VERTEXTYPE_COORDINATE,
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@@ -32,15 +33,32 @@ from .A3DObjects import (
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A3D_VERTEXTYPE_NORMAL2
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)
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def addImageTextureToMaterial(image, node_tree):
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nodes = node_tree.nodes
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links = node_tree.links
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# Check if this material already has a texture on it
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if len(nodes) > 2:
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return
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# Create nodes
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principledBSDFNode = nodes[0]
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textureNode = nodes.new(type="ShaderNodeTexImage")
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links.new(textureNode.outputs["Color"], principledBSDFNode.inputs["Base Color"])
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# Apply image
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if image != None: textureNode.image = image
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class A3DBlenderImporter:
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def __init__(self, modelData, create_collection=True, reset_empty_transform=True):
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def __init__(self, modelData, directory, create_collection=True, reset_empty_transform=True, try_import_textures=True):
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self.modelData = modelData
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self.directory = directory
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self.materials = []
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self.meshes = []
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# User settings
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self.create_collection = create_collection
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self.reset_empty_transform = reset_empty_transform
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self.try_import_textures = try_import_textures
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def importData(self):
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print("Importing A3D model data into blender")
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@@ -192,9 +210,37 @@ class A3DBlenderImporter:
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ob.rotation_mode = "QUATERNION"
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x, y, z, w = transform.rotation
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ob.rotation_quaternion = (w, x, y, z)
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if self.reset_empty_transform:
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if transform.scale == (0.0, 0.0, 0.0): ob.scale = (1.0, 1.0, 1.0)
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if transform.rotation == (0.0, 0.0, 0.0, 0.0): ob.rotation_quaternion = (1.0, 0.0, 0.0, 0.0)
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# Attempt to load textures
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if self.try_import_textures and len(me.materials) != 0:
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ma = me.materials[0] # Assume this is the main material
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name = name.lower()
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if name == "hull" or name == "turret":
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# lightmap.webp
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print("Load lightmap")
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# Load image
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image = load_image("lightmap.webp", self.directory, check_existing=True)
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# Apply image
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addImageTextureToMaterial(image, ma.node_tree)
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elif "track" in name:
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# tracks.webp
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print("Load tracks")
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# Load image
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image = load_image("tracks.webp", self.directory, check_existing=True)
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# Apply image
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addImageTextureToMaterial(image, ma.node_tree)
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elif "wheel" in name:
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# wheels.webp
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print("Load wheels")
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# Load image
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image = load_image("wheels.webp", self.directory, check_existing=True)
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# Apply image
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addImageTextureToMaterial(image, ma.node_tree)
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return ob
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@@ -38,10 +38,11 @@ class ImportA3D(Operator, ImportHelper):
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bl_options = {'PRESET', 'UNDO'}
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filter_glob: StringProperty(default="*.a3d", options={'HIDDEN'})
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directory: StringProperty(subtype='DIR_PATH', options={'HIDDEN'})
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# User options
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#try_import_textures: BoolProperty(name="Search for textures", description="Automatically search for lightmap, track and wheel textures and attempt to apply them", default=True)
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create_collection: BoolProperty(name="Create collection", description="Create a collection to hold all the model objects", default=True)
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try_import_textures: BoolProperty(name="Search for textures", description="Automatically search for lightmap, track and wheel textures and attempt to apply them", default=True)
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reset_empty_transform: BoolProperty(name="Reset empty transforms", description="Reset rotation and scale if it is set to 0, more useful for version 2 models like props", default=True)
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def draw(self, context):
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@@ -60,7 +61,7 @@ class ImportA3D(Operator, ImportHelper):
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modelData.read(file)
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# Import data into blender
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modelImporter = A3DBlenderImporter(modelData, self.create_collection, self.reset_empty_transform)
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modelImporter = A3DBlenderImporter(modelData, self.directory, self.create_collection, self.reset_empty_transform, self.try_import_textures)
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modelImporter.importData()
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return {"FINISHED"}
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@@ -72,8 +73,8 @@ def import_panel_options(layout, operator):
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header, body = layout.panel("alternativa_import_options", default_closed=False)
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header.label(text="Options")
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if body:
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#body.prop(operator, "try_import_textures")
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body.prop(operator, "create_collection")
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body.prop(operator, "try_import_textures")
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body.prop(operator, "reset_empty_transform")
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def menu_func_import_a3d(self, context):
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