Add auto texture import option

This commit is contained in:
Pyogenics
2025-01-19 15:50:02 +00:00
parent caf3caee50
commit 92d66a20d4
2 changed files with 52 additions and 5 deletions

View File

@@ -22,6 +22,7 @@ SOFTWARE.
import bpy import bpy
from bpy_extras.node_shader_utils import PrincipledBSDFWrapper from bpy_extras.node_shader_utils import PrincipledBSDFWrapper
from bpy_extras.image_utils import load_image
from .A3DObjects import ( from .A3DObjects import (
A3D_VERTEXTYPE_COORDINATE, A3D_VERTEXTYPE_COORDINATE,
@@ -32,15 +33,32 @@ from .A3DObjects import (
A3D_VERTEXTYPE_NORMAL2 A3D_VERTEXTYPE_NORMAL2
) )
def addImageTextureToMaterial(image, node_tree):
nodes = node_tree.nodes
links = node_tree.links
# Check if this material already has a texture on it
if len(nodes) > 2:
return
# Create nodes
principledBSDFNode = nodes[0]
textureNode = nodes.new(type="ShaderNodeTexImage")
links.new(textureNode.outputs["Color"], principledBSDFNode.inputs["Base Color"])
# Apply image
if image != None: textureNode.image = image
class A3DBlenderImporter: class A3DBlenderImporter:
def __init__(self, modelData, create_collection=True, reset_empty_transform=True): def __init__(self, modelData, directory, create_collection=True, reset_empty_transform=True, try_import_textures=True):
self.modelData = modelData self.modelData = modelData
self.directory = directory
self.materials = [] self.materials = []
self.meshes = [] self.meshes = []
# User settings # User settings
self.create_collection = create_collection self.create_collection = create_collection
self.reset_empty_transform = reset_empty_transform self.reset_empty_transform = reset_empty_transform
self.try_import_textures = try_import_textures
def importData(self): def importData(self):
print("Importing A3D model data into blender") print("Importing A3D model data into blender")
@@ -192,9 +210,37 @@ class A3DBlenderImporter:
ob.rotation_mode = "QUATERNION" ob.rotation_mode = "QUATERNION"
x, y, z, w = transform.rotation x, y, z, w = transform.rotation
ob.rotation_quaternion = (w, x, y, z) ob.rotation_quaternion = (w, x, y, z)
if self.reset_empty_transform: if self.reset_empty_transform:
if transform.scale == (0.0, 0.0, 0.0): ob.scale = (1.0, 1.0, 1.0) if transform.scale == (0.0, 0.0, 0.0): ob.scale = (1.0, 1.0, 1.0)
if transform.rotation == (0.0, 0.0, 0.0, 0.0): ob.rotation_quaternion = (1.0, 0.0, 0.0, 0.0) if transform.rotation == (0.0, 0.0, 0.0, 0.0): ob.rotation_quaternion = (1.0, 0.0, 0.0, 0.0)
# Attempt to load textures
if self.try_import_textures and len(me.materials) != 0:
ma = me.materials[0] # Assume this is the main material
name = name.lower()
if name == "hull" or name == "turret":
# lightmap.webp
print("Load lightmap")
# Load image
image = load_image("lightmap.webp", self.directory, check_existing=True)
# Apply image
addImageTextureToMaterial(image, ma.node_tree)
elif "track" in name:
# tracks.webp
print("Load tracks")
# Load image
image = load_image("tracks.webp", self.directory, check_existing=True)
# Apply image
addImageTextureToMaterial(image, ma.node_tree)
elif "wheel" in name:
# wheels.webp
print("Load wheels")
# Load image
image = load_image("wheels.webp", self.directory, check_existing=True)
# Apply image
addImageTextureToMaterial(image, ma.node_tree)
return ob return ob

View File

@@ -38,10 +38,11 @@ class ImportA3D(Operator, ImportHelper):
bl_options = {'PRESET', 'UNDO'} bl_options = {'PRESET', 'UNDO'}
filter_glob: StringProperty(default="*.a3d", options={'HIDDEN'}) filter_glob: StringProperty(default="*.a3d", options={'HIDDEN'})
directory: StringProperty(subtype='DIR_PATH', options={'HIDDEN'})
# User options # User options
#try_import_textures: BoolProperty(name="Search for textures", description="Automatically search for lightmap, track and wheel textures and attempt to apply them", default=True)
create_collection: BoolProperty(name="Create collection", description="Create a collection to hold all the model objects", default=True) create_collection: BoolProperty(name="Create collection", description="Create a collection to hold all the model objects", default=True)
try_import_textures: BoolProperty(name="Search for textures", description="Automatically search for lightmap, track and wheel textures and attempt to apply them", default=True)
reset_empty_transform: BoolProperty(name="Reset empty transforms", description="Reset rotation and scale if it is set to 0, more useful for version 2 models like props", default=True) reset_empty_transform: BoolProperty(name="Reset empty transforms", description="Reset rotation and scale if it is set to 0, more useful for version 2 models like props", default=True)
def draw(self, context): def draw(self, context):
@@ -60,7 +61,7 @@ class ImportA3D(Operator, ImportHelper):
modelData.read(file) modelData.read(file)
# Import data into blender # Import data into blender
modelImporter = A3DBlenderImporter(modelData, self.create_collection, self.reset_empty_transform) modelImporter = A3DBlenderImporter(modelData, self.directory, self.create_collection, self.reset_empty_transform, self.try_import_textures)
modelImporter.importData() modelImporter.importData()
return {"FINISHED"} return {"FINISHED"}
@@ -72,8 +73,8 @@ def import_panel_options(layout, operator):
header, body = layout.panel("alternativa_import_options", default_closed=False) header, body = layout.panel("alternativa_import_options", default_closed=False)
header.label(text="Options") header.label(text="Options")
if body: if body:
#body.prop(operator, "try_import_textures")
body.prop(operator, "create_collection") body.prop(operator, "create_collection")
body.prop(operator, "try_import_textures")
body.prop(operator, "reset_empty_transform") body.prop(operator, "reset_empty_transform")
def menu_func_import_a3d(self, context): def menu_func_import_a3d(self, context):