Add status section

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Pyogenics
2025-01-25 17:54:56 +00:00
parent 92d66a20d4
commit 880746a9ce

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@@ -19,3 +19,46 @@ Select the zip folder you downloaded and you should be good to go.
![A3D models used in a blender scene ready for render](./images/demo1.png)<br>
![UV and material surface showcase](./images/demo2.png)<br>
![Terrain mesh example](./images/demo3.png)
## Status
### Work in progress, the project is mostly complete for readonly file access.
### A3D1
No support, I have never seen one of these files and 99.999% of people will only be using A3D2 and A3D3 files so there isn't much point supporting them.
### A3D2
Full readonly support, not all data is imported into blender.
#### Import
- [x] Materials
- diffuse map data is not used by the plugin because it references files that are only accessible if you work at Alternativa Games (such as texture `.psd` source files)
- [x] Meshes
- - [x] Submesh data
- - [x] Coordinates
- - [ ] Normals (data not imported into blender)
- - [x] UVs
- - [ ] Vertex colour (data not imported into blender, not very useful anyway)
- - [ ] Smoothing groups
- [x] Transform
- [x] Object data
#### Export
- [ ] Materials
- [ ] Meshes
- [ ] Transfoms
- [ ] Objects
### A3D3
Full readonly support, not all data is imported into blender.
#### Import
- [x] Materials
- diffuse map data is not used by the plugin because it references files that are only accessible if you work at Alternativa Games (such as texture `.psd` source files)
- [x] Meshes
- - [x] Submesh data
- - [x] Coordinates
- - [ ] Normals (data not imported into blender)
- - [x] UVs
- - [ ] Vertex colour (data not imported into blender, not very useful anyway)
- - [ ] Boundbox (data not imported into blender, blender calculates its own boundbox data)
- [x] Transforms
- [x] Objects
#### Export
- [ ] Materials
- [ ] Meshes
- [ ] Transfoms
- [ ] Objects