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UV export
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@@ -106,10 +106,16 @@ class A3DBlenderExporter:
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uv1Buffer = A3DObjects.A3DVertexBuffer()
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uv1Buffer.bufferType = A3D_VERTEXTYPE_UV1
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uv1Data = me.uv_layers[0]
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for vertex in uv1Data.uv:
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uv1Buffer.data.append(vertex.vector)
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mesh.vertexBufferCount = 2 #XXX: We only do coordinate, normal1 and uv1
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mesh.vertexBuffers = [coordinateBuffer, normal1Buffer]
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uv1Vertices = [(0.0, 0.0)] * mesh.vertexCount
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for polygon in me.polygons:
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i0, i1, i2 = polygon.vertices
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uv1Vertices[i0] = uv1Data.uv[polygon.loop_start].vector
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uv1Vertices[i1] = uv1Data.uv[polygon.loop_start+1].vector
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uv1Vertices[i2] = uv1Data.uv[polygon.loop_start+2].vector
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uv1Buffer.data = uv1Vertices
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mesh.vertexBufferCount = 3 #XXX: We only do coordinate, normal1 and uv1
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mesh.vertexBuffers = [coordinateBuffer, uv1Buffer, normal1Buffer]
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# Create submeshes
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indexArrays = {} # material_index: index array
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