Files
alternativaphysics-archive/0.0.9.4/.svn/text-base/.flexLibProperties.svn-base
2024-10-05 12:31:02 +01:00

56 lines
3.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<flexLibProperties version="1">
<includeClasses>
<classEntry path="alternativa.math.Matrix3"/>
<classEntry path="alternativa.math.Matrix4"/>
<classEntry path="alternativa.math.Quaternion"/>
<classEntry path="alternativa.math.Vector3"/>
<classEntry path="alternativa.physics.Body"/>
<classEntry path="alternativa.physics.BodyList"/>
<classEntry path="alternativa.physics.BodyListItem"/>
<classEntry path="alternativa.physics.BodyMaterial"/>
<classEntry path="alternativa.physics.BodyState"/>
<classEntry path="alternativa.physics.CollisionPrimitiveList"/>
<classEntry path="alternativa.physics.CollisionPrimitiveListItem"/>
<classEntry path="alternativa.physics.Contact"/>
<classEntry path="alternativa.physics.ContactPoint"/>
<classEntry path="alternativa.physics.PhysicsScene"/>
<classEntry path="alternativa.physics.PhysicsUtils"/>
<classEntry path="alternativa.physics.altphysics"/>
<classEntry path="alternativa.physics.collision.CollisionKdNode"/>
<classEntry path="alternativa.physics.collision.CollisionKdTree"/>
<classEntry path="alternativa.physics.collision.CollisionKdTree2D"/>
<classEntry path="alternativa.physics.collision.CollisionPrimitive"/>
<classEntry path="alternativa.physics.collision.IBodyCollisionPredicate"/>
<classEntry path="alternativa.physics.collision.ICollider"/>
<classEntry path="alternativa.physics.collision.ICollisionDetector"/>
<classEntry path="alternativa.physics.collision.ICollisionPredicate"/>
<classEntry path="alternativa.physics.collision.IRayCollisionPredicate"/>
<classEntry path="alternativa.physics.collision.KdTreeCollisionDetector"/>
<classEntry path="alternativa.physics.collision.colliders.BoxBoxCollider"/>
<classEntry path="alternativa.physics.collision.colliders.BoxCollider"/>
<classEntry path="alternativa.physics.collision.colliders.BoxPlaneCollider"/>
<classEntry path="alternativa.physics.collision.colliders.BoxRectCollider"/>
<classEntry path="alternativa.physics.collision.colliders.BoxSphereCollider"/>
<classEntry path="alternativa.physics.collision.colliders.BoxTriangleCollider"/>
<classEntry path="alternativa.physics.collision.colliders.SpherePlaneCollider"/>
<classEntry path="alternativa.physics.collision.colliders.SphereSphereCollider"/>
<classEntry path="alternativa.physics.collision.primitives.CollisionBox"/>
<classEntry path="alternativa.physics.collision.primitives.CollisionRect"/>
<classEntry path="alternativa.physics.collision.primitives.CollisionSphere"/>
<classEntry path="alternativa.physics.collision.primitives.CollisionTriangle"/>
<classEntry path="alternativa.physics.collision.types.BoundBox"/>
<classEntry path="alternativa.physics.collision.types.Ray"/>
<classEntry path="alternativa.physics.collision.types.RayIntersection"/>
<classEntry path="alternativa.physics.constraints.Constraint"/>
<classEntry path="alternativa.physics.constraints.MaxDistanceConstraint"/>
<classEntry path="alternativa.physics.primitives.RigidBox"/>
<classEntry path="alternativa.physics.primitives.RigidCylinder"/>
<classEntry path="alternativa.physics.primitives.RigidPlane"/>
<classEntry path="alternativa.physics.primitives.RigidRect"/>
<classEntry path="alternativa.physics.primitives.RigidSphere"/>
</includeClasses>
<includeResources/>
<namespaceManifests/>
</flexLibProperties>