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alternativa3d-archive/Alternativa3D5/5.4.1/alternativa/engine3d/core/Operation.as
2024-10-05 12:11:16 +01:00

125 lines
3.7 KiB
ActionScript

package alternativa.engine3d.core {
import alternativa.engine3d.*;
import alternativa.types.Set;
use namespace alternativa3d;
/**
* @private
*/
public class Operation {
alternativa3d static const OBJECT_CALCULATE_TRANSFORMATION:uint = 0x01000000;
alternativa3d static const OBJECT_CALCULATE_MOBILITY:uint = 0x02000000;
alternativa3d static const VERTEX_CALCULATE_COORDS:uint = 0x03000000;
alternativa3d static const FACE_CALCULATE_NORMAL:uint = 0x04000000;
alternativa3d static const FACE_CALCULATE_UV:uint = 0x05000000;
alternativa3d static const FACE_UPDATE_PRIMITIVE:uint = 0x06000000;
alternativa3d static const SCENE_CALCULATE_BSP:uint = 0x07000000;
alternativa3d static const FACE_UPDATE_MATERIAL:uint = 0x08000000;
alternativa3d static const FACE_CALCULATE_FRAGMENTS_UV:uint = 0x09000000;
alternativa3d static const CAMERA_CALCULATE_MATRIX:uint = 0x0A000000;
alternativa3d static const CAMERA_CALCULATE_PLANES:uint = 0x0B000000;
alternativa3d static const CAMERA_RENDER:uint = 0x0C000000;
alternativa3d static const SCENE_CLEAR_PRIMITIVES:uint = 0x0D000000;
// Объект
alternativa3d var object:Object;
// Метод
alternativa3d var method:Function;
// Название метода
alternativa3d var name:String;
// Последствия
private var sequel:Operation;
private var sequels:Set;
// Приоритет операции
alternativa3d var priority:uint;
// Находится ли операция в очереди
alternativa3d var queued:Boolean = false;
public function Operation(name:String, object:Object = null, method:Function = null, priority:uint = 0) {
this.object = object;
this.method = method;
this.name = name;
this.priority = priority;
}
// Добавить последствие
alternativa3d function addSequel(operation:Operation):void {
if (sequel == null) {
if (sequels == null) {
sequel = operation;
} else {
sequels[operation] = true;
}
} else {
if (sequel != operation) {
sequels = new Set(true);
sequels[sequel] = true;
sequels[operation] = true;
sequel = null;
}
}
}
// Удалить последствие
alternativa3d function removeSequel(operation:Operation):void {
if (sequel == null) {
if (sequels != null) {
delete sequels[operation];
var key:*;
var single:Boolean = false;
for (key in sequels) {
if (single) {
single = false;
break;
}
single = true;
}
if (single) {
sequel = key;
sequels = null;
}
}
} else {
if (sequel == operation) {
sequel = null;
}
}
}
alternativa3d function collectSequels(collector:Array):void {
if (sequel == null) {
// Проверяем последствия
for (var key:* in sequels) {
var operation:Operation = key;
// Если операция ещё не в очереди
if (!operation.queued) {
// Добавляем её в очередь
collector.push(operation);
// Устанавливаем флаг очереди
operation.queued = true;
// Вызываем добавление в очередь её последствий
operation.collectSequels(collector);
}
}
} else {
if (!sequel.queued) {
collector.push(sequel);
sequel.queued = true;
sequel.collectSequels(collector);
}
}
}
public function toString():String {
return "[Operation " + (priority >>> 24) + "/" + (priority & 0xFFFFFF) + " " + object + "." + name + "]";
}
}
}