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			142 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			ActionScript
		
	
	
	
	
	
			
		
		
	
	
			142 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			ActionScript
		
	
	
	
	
	
| package alternativa.engine3d.containers {
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| 	
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| 	import __AS3__.vec.Vector;
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| 	
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| 	import alternativa.engine3d.core.Object3DContainer;
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| 	import alternativa.engine3d.objects.Mesh;
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| 	
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| 	import flash.display.BitmapData;
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| 	
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| 	public class SkyBox extends Object3DContainer {
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| 		
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| 		private var backPlane:Mesh;
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| 		private var frontPlane:Mesh;
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| 		private var topPlane:Mesh;
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| 		private var bottomPlane:Mesh;
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| 		private var leftPlane:Mesh;
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| 		private var rightPlane:Mesh;
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| 		
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| 		public function SkyBox(size:Number = 1000):void {
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| 			backPlane = new Mesh();
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| 			frontPlane = new Mesh();
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| 			topPlane = new Mesh();
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| 			bottomPlane = new Mesh();
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| 			leftPlane = new Mesh();
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| 			rightPlane = new Mesh();
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| 			
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| 			backPlane.clipping = 2;
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| 			frontPlane.clipping = 2;
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| 			topPlane.clipping = 2;
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| 			bottomPlane.clipping = 2;
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| 			leftPlane.clipping = 2;
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| 			rightPlane.clipping = 2;
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| 			
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| 			backPlane.vertices = Vector.<Number>([
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| 				-size, -size, -size,
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| 				-size, -size, size,
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| 				size, -size, size,
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| 				size, -size, -size,
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| 			]);
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| 			frontPlane.vertices = Vector.<Number>([
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| 				size, size, -size,
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| 				size, size, size,
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| 				-size, size, size,
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| 				-size, size, -size,
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| 			]);
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| 			topPlane.vertices = Vector.<Number>([
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| 				size, size, size,
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| 				size, -size, size,
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| 				-size, -size, size,
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| 				-size, size, size,
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| 			]);
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| 			bottomPlane.vertices = Vector.<Number>([
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| 				size, -size, -size,
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| 				size, size, -size,
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| 				-size, size, -size,
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| 				-size, -size, -size,
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| 			]);
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| 			leftPlane.vertices = Vector.<Number>([
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| 				-size, size, -size,
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| 				-size, size, size,
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| 				-size, -size, size,
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| 				-size, -size, -size,
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| 			]);
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| 			rightPlane.vertices = Vector.<Number>([
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| 				size, -size, -size,
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| 				size, -size, size,
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| 				size, size, size,
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| 				size, size, -size,
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| 			]);
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| 			
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| 			var uvts:Vector.<Number> = Vector.<Number>([1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0]); 
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| 			backPlane.uvts = uvts;
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| 			frontPlane.uvts = uvts;
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| 			topPlane.uvts = uvts;
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| 			bottomPlane.uvts = uvts;
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| 			leftPlane.uvts = uvts;
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| 			rightPlane.uvts = uvts;
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| 
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| 			var indices:Vector.<int> = Vector.<int>([4, 0, 1, 2, 3]); 
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| 			backPlane.indices = indices;
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| 			frontPlane.indices = indices;
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| 			topPlane.indices = indices;
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| 			bottomPlane.indices = indices;
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| 			leftPlane.indices = indices;
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| 			rightPlane.indices = indices;
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| 
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| 			backPlane.numVertices = 4;
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| 			frontPlane.numVertices = 4;
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| 			topPlane.numVertices = 4;
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| 			bottomPlane.numVertices = 4;
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| 			leftPlane.numVertices = 4;
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| 			rightPlane.numVertices = 4;
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| 
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| 			backPlane.numFaces = 1;
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| 			frontPlane.numFaces = 1;
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| 			topPlane.numFaces = 1;
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| 			bottomPlane.numFaces = 1;
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| 			leftPlane.numFaces = 1;
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| 			rightPlane.numFaces = 1;
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| 
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| 			backPlane.poly = true;
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| 			frontPlane.poly = true;
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| 			topPlane.poly = true;
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| 			bottomPlane.poly = true;
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| 			leftPlane.poly = true;
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| 			rightPlane.poly = true;
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| 
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| 			addChild(backPlane);
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| 			addChild(frontPlane);
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| 			addChild(topPlane);
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| 			addChild(bottomPlane);
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| 			addChild(leftPlane);
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| 			addChild(rightPlane);
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| 		}
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| 		
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| 		public function set backTexture(value:BitmapData):void {
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| 			backPlane.texture = value;
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| 		}
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| 
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| 		public function set frontTexture(value:BitmapData):void {
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| 			frontPlane.texture = value;
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| 		}
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| 
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| 		public function set topTexture(value:BitmapData):void {
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| 			topPlane.texture = value;
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| 		}
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| 
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| 		public function set bottomTexture(value:BitmapData):void {
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| 			bottomPlane.texture = value;
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| 		}
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| 
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| 		public function set leftTexture(value:BitmapData):void {
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| 			leftPlane.texture = value;
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| 		}
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| 
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| 		public function set rightTexture(value:BitmapData):void {
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| 			rightPlane.texture = value;
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| 		}
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| 		
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| 	}
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| }
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