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			316 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			ActionScript
		
	
	
	
	
	
			
		
		
	
	
			316 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			ActionScript
		
	
	
	
	
	
| package alternativa.engine3d.primitives {
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| 	import alternativa.engine3d.*;
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| 	import alternativa.engine3d.core.Mesh;
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| 	import alternativa.engine3d.core.Object3D;
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| 	import alternativa.engine3d.core.Surface;
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| 	
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| 	import flash.geom.Point;
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| 	
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| 	use namespace alternativa3d;
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| 	
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| 	/**
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| 	 * Прямоугольный параллелепипед.
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| 	 */
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| 	public class Box extends Mesh {
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| 		
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| 		/**
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| 		 * Создание нового параллелепипеда. 
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| 		 * <p>Параллелепипед после создания будет содержать в себе шесть поверхностей. 
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| 		 * <code>"front"</code>, <code>"back"</code>, <code>"left"</code>, <code>"right"</code>, <code>"top"</code>, <code>"bottom"</code>
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| 		 * на каждую из которых может быть установлен свой материал.</p>
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| 		 * 
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| 		 * @param width ширина. Размерность по оси X. Не может быть меньше нуля.
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| 		 * @param length длина. Размерность по оси Y. Не может быть меньше нуля.
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| 		 * @param height высота. Размерность по оси Z. Не может быть меньше нуля.
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| 		 * @param widthSegments количество сегментов по ширине
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| 		 * @param lengthSegments количество сегментов по длине
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| 		 * @param heightSegments количество сегментов по по высоте
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| 		 * @param reverse задает направление нормалей граней. Если указано значение <code>true</code>, то нормали будут направлены внутрь фигуры.
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| 		 * @param triangulate флаг триангуляции. Если указано значение <code>true</code>, четырехугольники в параллелепипеде будут триангулированы.
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| 		 */
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| 		public function Box(width:Number = 100, length:Number = 100, height:Number = 100, widthSegments:uint = 1, lengthSegments:uint = 1, heightSegments:uint = 1, reverse:Boolean = false, triangulate:Boolean = false) {
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| 			super();
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| 			
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| 			if ((widthSegments == 0) || (lengthSegments == 0) || (heightSegments == 0)) {
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| 				return;
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| 			}
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| 			width = (width < 0)? 0 : width;
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| 			length = (length < 0)? 0 : length;
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| 			height = (height < 0)? 0 : height;
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| 			
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| 			var wh:Number = width/2;
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| 			var lh:Number = length/2;
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| 			var hh:Number = height/2;
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| 			var ws:Number = width/widthSegments;
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| 			var ls:Number = length/lengthSegments;
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| 			var hs:Number = height/heightSegments;
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| 			var x:int;
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| 			var y:int;
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| 			var z:int;
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| 			
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| 			// Создание точек
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| 			for (x = 0; x <= widthSegments; x++) {
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| 				for (y = 0; y <= lengthSegments; y++) {
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| 					for (z = 0; z <= heightSegments; z++) {
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| 						if (x == 0 || x == widthSegments || y == 0 || y == lengthSegments || z == 0 || z == heightSegments) {
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| 							createVertex(x*ws - wh, y*ls - lh, z*hs - hh, x + "_" + y + "_" + z);
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| 						}
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| 					}
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| 				}
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| 			}
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| 			
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| 			// Создание поверхностей
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| 			var front:Surface = createSurface(null, "front");
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| 			var back:Surface = createSurface(null, "back");
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| 			var left:Surface = createSurface(null, "left");
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| 			var right:Surface = createSurface(null, "right");
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| 			var top:Surface = createSurface(null, "top");
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| 			var bottom:Surface = createSurface(null, "bottom");
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| 
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| 			// Создание граней
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| 			var wd:Number = 1/widthSegments;
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| 			var ld:Number = 1/lengthSegments;
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| 			var hd:Number = 1/heightSegments;
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| 			var faceId:String;
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| 			
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| 			// Для оптимизаций UV при триангуляции
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| 			var aUV:Point;
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| 			var cUV:Point;
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| 			
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| 			// Построение верхней грани
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| 			for (y = 0; y < lengthSegments; y++) {
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| 				for (x = 0; x < widthSegments; x++) {
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| 					faceId = "top_"+x+"_"+y;
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| 					if (reverse) {
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| 						if (triangulate) {
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| 							aUV = new Point(x*wd, (lengthSegments - y)*ld);
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| 							cUV = new Point((x + 1)*wd, (lengthSegments - y - 1)*ld);
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| 							createFace([x + "_" + y + "_" + heightSegments, x + "_" + (y + 1) + "_" + heightSegments, (x + 1) + "_" + (y + 1) + "_" + heightSegments], faceId + ":1");
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| 							setUVsToFace(aUV, new Point(x*wd, (lengthSegments - y - 1)*ld), cUV, faceId + ":1");
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| 							createFace([(x + 1) + "_" + (y + 1) + "_" + heightSegments, (x + 1) + "_" + y + "_" + heightSegments, x + "_" + y + "_" + heightSegments], faceId + ":0");
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| 							setUVsToFace(cUV, new Point((x + 1)*wd, (lengthSegments - y)*ld), aUV, faceId + ":0");
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| 						} else {
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| 							createFace([x + "_" + y + "_" + heightSegments, x + "_" + (y + 1) + "_" + heightSegments, (x + 1) + "_" + (y + 1) + "_" + heightSegments, (x + 1) + "_" + y + "_" + heightSegments], faceId);
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| 							setUVsToFace(new Point(x*wd, (lengthSegments - y)*ld), new Point(x*wd, (lengthSegments - y - 1)*ld), new Point((x + 1)*wd, (lengthSegments - y - 1)*ld), faceId);
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| 						}
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| 					} else {
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| 						if (triangulate) {
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| 							aUV = new Point(x*wd, y*ld);
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| 							cUV = new Point((x + 1)*wd, (y + 1)*ld);
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| 							createFace([x + "_" + y + "_" + heightSegments, (x + 1) + "_" + y + "_" + heightSegments, (x + 1) + "_" + (y + 1) + "_" + heightSegments], faceId + ":0");
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| 							setUVsToFace(aUV, new Point((x + 1)*wd, y*ld), cUV, faceId + ":0");
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| 							createFace([(x + 1) + "_" + (y + 1) + "_" + heightSegments, x + "_" + (y + 1) + "_" + heightSegments, x + "_" + y + "_" + heightSegments], faceId + ":1");
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| 							setUVsToFace(cUV, new Point(x*wd, (y + 1)*ld), aUV, faceId + ":1");
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| 						} else {
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| 							createFace([x + "_" + y + "_" + heightSegments, (x + 1) + "_" + y + "_" + heightSegments, (x + 1) + "_" + (y + 1) + "_" + heightSegments, x + "_" + (y + 1) + "_" + heightSegments], faceId);
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| 							setUVsToFace(new Point(x*wd, y*ld), new Point((x + 1)*wd, y*ld), new Point((x + 1)*wd, (y + 1)*ld), faceId);
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| 						}
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| 					}
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| 					if (triangulate) {
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| 						top.addFace(faceId + ":0");
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| 						top.addFace(faceId + ":1");
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| 					} else {
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| 						top.addFace(faceId);
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| 					}
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| 				}
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| 			}
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| 			
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| 			// Построение нижней грани
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| 			for (y = 0; y < lengthSegments; y++) {
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| 				for (x = 0; x < widthSegments; x++) {
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| 					faceId = "bottom_" + x + "_" + y;
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| 					if (reverse) {
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| 						if (triangulate) {
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| 							aUV = new Point((widthSegments - x)*wd, (lengthSegments - y)*ld);
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| 							cUV = new Point((widthSegments - x - 1)*wd, (lengthSegments - y - 1)*ld);
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| 							createFace([x + "_" + y + "_" + 0, (x + 1) + "_" + y + "_" + 0, (x + 1) + "_" + (y + 1) + "_" + 0], faceId + ":0");
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| 							setUVsToFace(aUV, new Point((widthSegments - x - 1)*wd, (lengthSegments - y)*ld), cUV, faceId + ":0");
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| 							createFace([(x + 1) + "_" + (y + 1) + "_" + 0, x + "_" + (y + 1) + "_" + 0, x + "_" + y + "_" + 0], faceId + ":1");
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| 							setUVsToFace(cUV, new Point((widthSegments - x)*wd, (lengthSegments - y - 1)*ld), aUV, faceId + ":1");
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| 						} else {
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| 							createFace([x + "_" + y + "_"+0, (x + 1) + "_" + y + "_" + 0, (x + 1) + "_" + (y + 1) + "_" + 0, x + "_" + (y + 1) + "_" + 0], faceId);
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| 							setUVsToFace(new Point((widthSegments - x)*wd, (lengthSegments - y)*ld), new Point((widthSegments - x - 1)*wd, (lengthSegments - y)*ld), new Point((widthSegments - x - 1)*wd, (lengthSegments - y - 1)*ld), faceId);
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| 						}
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| 					} else {
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| 						if (triangulate) {
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| 							aUV = new Point((widthSegments - x)*wd, y*ld);
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| 							cUV = new Point((widthSegments - x - 1)*wd, (y + 1)*ld);
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| 							createFace([x + "_" + y + "_" + 0, x + "_" + (y + 1) + "_" + 0, (x + 1) + "_" + (y + 1) + "_" + 0], faceId + ":1");
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| 							setUVsToFace(aUV, new Point((widthSegments - x)*wd, (y + 1)*ld), cUV, faceId + ":1");
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| 							createFace([(x + 1) + "_" + (y + 1) + "_" + 0, (x + 1) + "_" + y + "_" + 0, x + "_" + y + "_" + 0], faceId + ":0");
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| 							setUVsToFace(cUV, new Point((widthSegments - x - 1)*wd, y*ld), aUV, faceId + ":0");
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| 						} else {
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| 							createFace([x + "_" + y + "_" + 0, x + "_" + (y + 1) +"_" + 0, (x + 1) + "_" + (y + 1) + "_" + 0, (x + 1) + "_" + y + "_" + 0], faceId);
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| 							setUVsToFace(new Point((widthSegments - x)*wd, y*ld), new Point((widthSegments - x)*wd, (y + 1)*ld), new Point((widthSegments - x - 1)*wd, (y + 1)*ld), faceId);
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| 						}
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| 					}
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| 					if (triangulate) {
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| 						bottom.addFace(faceId + ":0");
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| 						bottom.addFace(faceId + ":1");
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| 					} else {
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| 						bottom.addFace(faceId);
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| 					}
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| 				}
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| 			}
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| 			
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| 			// Построение фронтальной грани
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| 			for (z = 0; z < heightSegments; z++) {
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| 				for (x = 0; x < widthSegments; x++) {
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| 					faceId = "front_"+x+"_"+z;
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| 					if (reverse) {
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| 						if (triangulate) {
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| 							aUV = new Point((widthSegments - x)*wd, z*hd);
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| 							cUV = new Point((widthSegments - x - 1)*wd, (z + 1)*hd);
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| 							createFace([x + "_" + 0 + "_" + z, x + "_" + 0 + "_" + (z + 1), (x + 1) + "_" + 0 + "_" + (z + 1)], faceId + ":1");
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| 							setUVsToFace(aUV, new Point((widthSegments - x)*wd, (z + 1)*hd), cUV, faceId + ":1");
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| 							createFace([(x + 1) + "_" + 0 + "_" + (z + 1), (x + 1) + "_" + 0 + "_" + z, x + "_" + 0 + "_" + z], faceId + ":0");
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| 							setUVsToFace(cUV, new Point((widthSegments - x - 1)*wd, z*hd), aUV, faceId + ":0");
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| 						} else {
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| 							createFace([x + "_" + 0 + "_" + z, x + "_" + 0 + "_" + (z + 1), (x + 1) + "_" + 0 + "_" + (z + 1), (x + 1) + "_" + 0 + "_" + z], faceId);
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| 							setUVsToFace(new Point((widthSegments - x)*wd, z*hd), new Point((widthSegments - x)*wd, (z + 1)*hd), new Point((widthSegments - x - 1)*wd, (z + 1)*hd), faceId);
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| 						}
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| 					} else {
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| 						if (triangulate) {
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| 							aUV = new Point(x*wd, z*hd);
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| 							cUV = new Point((x + 1)*wd, (z + 1)*hd);
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| 							createFace([x + "_" + 0 + "_" + z, (x + 1) + "_" + 0 + "_" + z, (x + 1) + "_" + 0 + "_" + (z + 1)], faceId + ":0");
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| 							setUVsToFace(aUV, new Point((x + 1)*wd, z*hd), cUV, faceId + ":0");
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| 							createFace([(x + 1) + "_" + 0 + "_" + (z + 1), x + "_" + 0 + "_" + (z + 1), x + "_" + 0 + "_" + z], faceId + ":1");
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| 							setUVsToFace(cUV, new Point(x*wd, (z + 1)*hd), aUV, faceId + ":1");
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| 						} else {
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| 							createFace([x + "_" + 0 + "_" + z, (x + 1) + "_" + 0 + "_" + z, (x + 1) + "_" + 0 + "_" + (z + 1), x + "_" + 0 + "_" + (z + 1)], faceId);
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| 							setUVsToFace(new Point(x*wd, z*hd), new Point((x + 1)*wd, z*hd), new Point((x + 1)*wd, (z + 1)*hd), faceId);
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| 						}
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| 					}
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| 					if (triangulate) {
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| 						front.addFace(faceId + ":0");
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| 						front.addFace(faceId + ":1");
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| 					} else {
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| 						front.addFace(faceId);
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| 					}
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| 				}
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| 			}
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| 
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| 			// Построение задней грани
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| 			for (z = 0; z < heightSegments; z++) {
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| 				for (x = 0; x < widthSegments; x++) {
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| 					faceId = "back_"+x+"_"+z;
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| 					if (reverse) {
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| 						if (triangulate) {
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| 							aUV = new Point(x * wd, (z + 1) * hd);
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| 							cUV = new Point((x + 1) * wd, z * hd);
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| 							createFace([x + "_" + lengthSegments+"_" + (z + 1), x + "_"+lengthSegments + "_" + z, (x + 1) + "_" + lengthSegments + "_" + z], faceId + ":0");
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| 							setUVsToFace(aUV, new Point(x * wd, z * hd), cUV, faceId + ":0");
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| 							createFace([(x + 1) + "_" + lengthSegments + "_" + z, (x + 1) + "_" + lengthSegments + "_" + (z + 1), x + "_" + lengthSegments + "_" + (z + 1)], faceId + ":1");
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| 							setUVsToFace(cUV, new Point((x + 1) * wd, (z + 1) * hd), aUV, faceId + ":1");
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| 						} else {
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| 							createFace([x + "_" + lengthSegments + "_" + z, (x + 1) + "_" + lengthSegments + "_" + z, (x + 1) + "_" + lengthSegments + "_" + (z + 1), x + "_" + lengthSegments + "_" + (z + 1)], faceId);
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| 							setUVsToFace(new Point(x*wd, z*hd), new Point((x + 1)*wd, z*hd), new Point((x + 1)*wd, (z + 1)*hd), faceId);
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| 						}
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| 					} else {
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| 						if (triangulate) {
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| 							aUV = new Point((widthSegments - x)*wd, (z + 1)*hd);
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| 							cUV = new Point((widthSegments - x - 1)*wd, z*hd);
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| 							createFace([x + "_" + lengthSegments + "_" + z, x + "_" + lengthSegments + "_" + (z + 1), (x + 1) + "_" + lengthSegments + "_" + z], faceId + ":0");
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| 							setUVsToFace(new Point((widthSegments - x)*wd, z*hd), aUV, cUV, faceId + ":0");
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| 							createFace([x + "_" + lengthSegments + "_" + (z + 1), (x + 1) + "_" + lengthSegments + "_" + (z + 1), (x + 1) + "_" + lengthSegments + "_" + z], faceId + ":1");
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| 							setUVsToFace(aUV, new Point((widthSegments - x - 1)*wd, (z + 1)*hd), cUV, faceId + ":1");
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| 						} else {
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| 							createFace([x + "_" + lengthSegments + "_" + z, x + "_" + lengthSegments + "_" + (z + 1), (x + 1) + "_" + lengthSegments + "_" + (z + 1), (x + 1) + "_" + lengthSegments + "_" + z], faceId);
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| 							setUVsToFace(new Point((widthSegments - x)*wd, z*hd), new Point((widthSegments - x)*wd, (z + 1)*hd), new Point((widthSegments - x - 1)*wd, (z + 1)*hd), faceId);
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| 						}
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| 					}
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| 					if (triangulate) {
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| 						back.addFace(faceId + ":0");
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| 						back.addFace(faceId + ":1");
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| 					} else {
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| 						back.addFace(faceId);
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| 					}
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| 				}
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| 			}
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| 
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| 			// Построение левой грани
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| 			for (y = 0; y < lengthSegments; y++) {
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| 				for (z = 0; z < heightSegments; z++) {
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| 					faceId = "left_" + y + "_" + z;
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| 					if (reverse) {
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| 						if (triangulate) {
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| 							aUV = new Point(y*ld, (z + 1)*hd);
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| 							cUV = new Point((y + 1)*ld, z*hd);
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| 							createFace([0 + "_" + y + "_" + (z + 1), 0 + "_" + y + "_" + z, 0 + "_" + (y + 1) + "_" + z], faceId + ":0");
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| 							setUVsToFace(aUV, new Point(y*ld, z*hd), cUV, faceId + ":0");
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| 							createFace([0 + "_" + (y + 1) + "_" + z, 0 + "_" + (y + 1) + "_" + (z + 1), 0 + "_" + y + "_" + (z + 1)], faceId + ":1");
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| 							setUVsToFace(cUV, new Point((y + 1)*ld, (z + 1)*hd), aUV, faceId + ":1");
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| 						} else {
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| 							createFace([0 + "_" + y + "_" + z, 0 + "_" + (y + 1) + "_" + z, 0 + "_" + (y + 1) + "_" + (z + 1), 0 + "_" + y + "_" + (z + 1)], faceId);
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| 							setUVsToFace(new Point(y*ld, z*hd), new Point((y + 1)*ld, z*hd), new Point((y + 1)*ld, (z + 1)*hd), faceId);
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| 						}
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| 					} else {
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| 						if (triangulate) {
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| 							aUV = new Point((lengthSegments - y - 1)*ld, z*hd);
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| 							cUV = new Point((lengthSegments - y)*ld, (z + 1)*hd);
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| 							createFace([0 + "_" + (y + 1) + "_" + z, 0 + "_" + y + "_" + z, 0 + "_" + y + "_" + (z + 1)], faceId + ":0");
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| 							setUVsToFace(aUV, new Point((lengthSegments - y)*ld, z*hd), cUV, faceId + ":0");
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| 							createFace([0 + "_" + y + "_" + (z + 1), 0 + "_" + ((y + 1)) + "_" + (z + 1), 0 + "_" + (y + 1) + "_" + z], faceId + ":1");
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| 							setUVsToFace(cUV, new Point((lengthSegments - y - 1)*ld, (z + 1)*hd), aUV, faceId + ":1");
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| 						} else {
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| 							createFace([0 + "_" + y + "_" + z, 0 + "_" + y + "_" + (z + 1), 0 + "_" + ((y + 1)) + "_" + (z + 1), 0 + "_" + ((y + 1)) + "_" + z], faceId);
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| 							setUVsToFace(new Point((lengthSegments - y)*ld, z*hd), new Point((lengthSegments - y)*ld, (z + 1)*hd), new Point((lengthSegments - y - 1)*ld, (z + 1)*hd), faceId);
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| 						}
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| 					}
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| 					if (triangulate) {
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| 						left.addFace(faceId + ":0");
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| 						left.addFace(faceId + ":1");
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| 					} else {
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| 						left.addFace(faceId);
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| 					}
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| 				}
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| 			}
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| 			
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| 			// Построение правой грани
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| 			for (y = 0; y < lengthSegments; y++) {
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| 				for (z = 0; z < heightSegments; z++) {
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| 					faceId = "right_" + y + "_" + z;
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| 					if (reverse) {
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| 						if (triangulate) {
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| 							aUV = new Point((lengthSegments - y)*ld, z*hd);
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| 							cUV = new Point((lengthSegments - y - 1)*ld, (z + 1)*hd);
 | ||
| 							createFace([widthSegments + "_" + y + "_" + z, widthSegments + "_" + y + "_" + (z + 1), widthSegments + "_" + (y + 1) + "_" + (z + 1)], faceId + ":1");
 | ||
| 							setUVsToFace(aUV, new Point((lengthSegments - y)*ld, (z + 1)*hd), cUV, faceId + ":1");
 | ||
| 							createFace([widthSegments + "_" + (y + 1) + "_" + (z + 1), widthSegments + "_" + (y + 1) + "_" + z, widthSegments + "_" + y + "_" + z], faceId + ":0");
 | ||
| 							setUVsToFace(cUV, new Point((lengthSegments - y - 1)*ld, z*hd), aUV, faceId + ":0");
 | ||
| 						} else {
 | ||
| 							createFace([widthSegments + "_" + y + "_" + z, widthSegments + "_" + y + "_" + (z + 1), widthSegments + "_" + (y + 1) + "_" + (z + 1), widthSegments + "_" + (y + 1) + "_" + z], faceId);
 | ||
| 							setUVsToFace(new Point((lengthSegments - y)*ld, z*hd), new Point((lengthSegments - y)*ld, (z + 1)*hd), new Point((lengthSegments - y - 1)*ld, (z + 1)*hd), faceId);
 | ||
| 						}
 | ||
| 					} else {
 | ||
| 						if (triangulate) {
 | ||
| 							aUV = new Point(y*ld, z*hd);
 | ||
| 							cUV = new Point((y + 1)*ld, (z + 1)*hd);
 | ||
| 							createFace([widthSegments + "_" + y + "_" + z, widthSegments + "_" + (y + 1) + "_" + z, widthSegments + "_" + (y + 1) + "_" + (z + 1)], faceId + ":0");
 | ||
| 							setUVsToFace(aUV, new Point((y + 1)*ld, z*hd), cUV, faceId + ":0");
 | ||
| 							createFace([widthSegments + "_" + (y + 1) + "_" + (z + 1), widthSegments + "_" + y + "_" + (z + 1), widthSegments + "_" + y + "_" + z], faceId + ":1");
 | ||
| 							setUVsToFace(cUV, new Point(y*ld, (z + 1)*hd), aUV, faceId + ":1");
 | ||
| 						} else {
 | ||
| 							createFace([widthSegments + "_" + y + "_" + z, widthSegments + "_" + (y + 1) + "_" + z, widthSegments + "_" + (y + 1) + "_" + (z + 1), widthSegments + "_" + y + "_" + (z + 1)], faceId);
 | ||
| 							setUVsToFace(new Point(y*ld, z*hd), new Point((y + 1)*ld, z*hd), new Point((y + 1)*ld, (z + 1)*hd), faceId);
 | ||
| 						}
 | ||
| 					}
 | ||
| 					if (triangulate) {
 | ||
| 						right.addFace(faceId + ":0");
 | ||
| 						right.addFace(faceId + ":1");
 | ||
| 					} else {
 | ||
| 						right.addFace(faceId);
 | ||
| 					}
 | ||
| 				}
 | ||
| 			}
 | ||
| 		}
 | ||
| 		
 | ||
| 		/**
 | ||
| 		 * @inheritDoc
 | ||
| 		 */		
 | ||
| 		protected override function createEmptyObject():Object3D {
 | ||
| 			return new Box(0, 0, 0, 0);
 | ||
| 		}
 | ||
| 	}
 | ||
| } | 
