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https://github.com/MapMakersAndProgrammers/alternativa3d-archive.git
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64 lines
1.7 KiB
Plaintext
64 lines
1.7 KiB
Plaintext
package com.alternativagame.engine3d.skin {
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import com.alternativagame.engine3d.Math3D;
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import com.alternativagame.engine3d.Matrix3D;
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import com.alternativagame.engine3d.engine3d;
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import com.alternativagame.engine3d.material.HelperMaterial;
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import com.alternativagame.engine3d.object.light.Direct3D;
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import com.alternativagame.type.RGB;
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use namespace engine3d;
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public class DirectSkin extends HelperSkin {
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use namespace engine3d;
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public function DirectSkin(object:Direct3D) {
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super(object);
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}
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override engine3d function draw():void {
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super.draw();
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// Чистим
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gfx.graphics.clear();
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var material:HelperMaterial = HelperMaterial(this.material);
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var direct:Direct3D = Direct3D(object);
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var color:RGB = (direct.color == null) ? new RGB() : direct.color.clone();
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color.limit();
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// Рисуем ромбик
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if (material.body) {
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with (gfx.graphics) {
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lineStyle(1, color.toInt());
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moveTo(-8, 0);
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lineTo(0, -8);
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lineTo(8, 0);
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lineTo(0, 8);
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lineTo(-8, 0);
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}
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}
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// Рисуем стрелку направления
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if (material.gizmo && direct.color != null) {
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with (gfx.graphics) {
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lineStyle(1, color.toInt(), 0.5);
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moveTo(0, 0);
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var x0:Number = direct.canvasVector.x*30;
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var y0:Number = -direct.canvasVector.z*30;
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lineTo(x0, y0);
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var ang:Number = Math.atan2(y0, x0);
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var x1:Number = Math.cos(ang + 2.5)*5 + x0;
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var y1:Number = Math.sin(ang + 2.5)*5 + y0;
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var x2:Number = Math.cos(ang - 2.5)*5 + x0;
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var y2:Number = Math.sin(ang - 2.5)*5 + y0;
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moveTo(x1, y1);
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lineTo(x0, y0);
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lineTo(x2, y2);
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}
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}
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}
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}
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} |