package com.alternativagame.engine3d { import flash.events.Event; import com.alternativagame.engine3d.material.Material; import com.alternativagame.type.Vector; import com.alternativagame.engine3d.object.Object3D; import com.alternativagame.engine3d.object.mesh.polygon.Polygon3D; public class Event3D extends Event { static public const DOWN:String = "3DDown"; static public const UP:String = "3DUp"; static public const CLICK:String = "3DClick"; public var ctrlKey:Boolean; public var altKey:Boolean; public var shiftKey:Boolean; public var object:Object3D; public var polygon:Polygon3D; public var material:Material; public var canvasCoords:Vector; public var objectCoords:Vector; public var currentObjectCoords:Vector; public function Event3D(type:String, ctrlKey:Boolean = false, altKey:Boolean = false, shiftKey:Boolean = false, object:Object3D = null, polygon:Polygon3D = null, material:Material = null, canvasCoords:Vector = null, objectCoords:Vector = null, currentObjectCoords:Vector = null) { super(type); this.ctrlKey = ctrlKey; this.altKey = altKey; this.shiftKey = shiftKey; this.object = object; this.polygon = polygon; this.material = material; this.canvasCoords = canvasCoords; this.objectCoords = objectCoords; this.currentObjectCoords = currentObjectCoords; } } }