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https://github.com/MapMakersAndProgrammers/alternativa3d-archive.git
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package com.alternativagame.engine3d.object {
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import com.alternativagame.engine3d.material.Material;
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import com.alternativagame.engine3d.material.SpriteMaterial;
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import com.alternativagame.engine3d.skin.SpriteSkin;
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import flash.utils.Dictionary;
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import com.alternativagame.type.Vector;
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import com.alternativagame.type.RGB;
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import com.alternativagame.engine3d.skin.Skin;
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public class Sprite3D extends SkinObject3D {
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private var _state:String = "default";
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public function Sprite3D(material:SpriteMaterial = null) {
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super(material);
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}
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override protected function createSkin():Skin {
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return new SpriteSkin(this);
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}
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public function set state(value:String):void {
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if (_state != value) {
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_state = value;
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updateSkin();
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}
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}
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public function get state():String {
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return _state;
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}
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// Клон
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override public function clone():Object3D {
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var res:Sprite3D = new Sprite3D();
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cloneParams(res);
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return res;
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}
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// Клонировать параметры
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override protected function cloneParams(object:*):void {
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var obj:Sprite3D = Sprite3D(object);
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super.cloneParams(obj);
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obj.state = state;
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}
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}
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}
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