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MeshUtils.as
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http://svndev.alternativaplatform.com/platform/clients/fp10/libraries/Alternativa3D/tags/5.4.1/alternativa/utils
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MeshUtils.as
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package alternativa.utils {
import alternativa.engine3d.*;
import alternativa.engine3d.core.Face;
import alternativa.engine3d.core.Mesh;
import alternativa.engine3d.core.Surface;
import alternativa.engine3d.core.Vertex;
import alternativa.engine3d.materials.FillMaterial;
import alternativa.engine3d.materials.SurfaceMaterial;
import alternativa.engine3d.materials.TextureMaterial;
import alternativa.engine3d.materials.TextureMaterialPrecision;
import alternativa.engine3d.materials.WireMaterial;
import alternativa.types.*;
import flash.display.BlendMode;
import flash.geom.Point;
use namespace alternativa3d;
use namespace alternativatypes;
/**
* Утилиты для работы с Mesh-объектами.
*/
public class MeshUtils {
static private var verticesSort:Array = ["x", "y", "z"];
static private var verticesSortOptions:Array = [Array.NUMERIC, Array.NUMERIC, Array.NUMERIC];
/**
* Объединение нескольких Mesh-объектов. Объекты, переданные как аргументы метода, не изменяются.
*
* @param meshes объединяемые объекты класса <code>alternativa.engine3d.core.Mesh</code>
*
* @return новый Mesh-объект, содержащий результат объединения переданных Mesh-объектов
*/
static public function uniteMeshes(... meshes):Mesh {
var res:Mesh = new Mesh();
var length:uint = meshes.length;
var key:*;
var vertex:Vertex;
var face:Face;
var j:uint;
for (var i:uint = 0; i < length; i++) {
var mesh:Mesh = meshes[i];
var vertices:Map = mesh._vertices.clone();
for (key in vertices) {
vertex = vertices[key];
vertices[key] = res.createVertex(vertex.x, vertex.y, vertex.z);
}
var faces:Map = mesh._faces.clone();
for (key in faces) {
face = faces[key];
var faceVertices:Array = new Array().concat(face._vertices);
for (j = 0; j < face._verticesCount; j++) {
vertex = faceVertices[j];
faceVertices[j] = vertices[vertex.id];
}
faces[key] = res.createFace(faceVertices);
res.setUVsToFace(face._aUV, face._bUV, face._cUV, faces[key]);
}
for (key in mesh._surfaces) {
var surface:Surface = mesh._surfaces[key];
var surfaceFaces:Array = surface._faces.toArray();
var numFaces:uint = surfaceFaces.length;
for (j = 0; j < numFaces; j++) {
face = surfaceFaces[j];
surfaceFaces[j] = faces[face.id];
}
var newSurface:Surface = res.createSurface(surfaceFaces);
newSurface.material = SurfaceMaterial(surface.material.clone());
}
}
return res;
}
/**
* Слияние вершин Mesh-объекта с одинаковыми координатами. Равенство координат проверяется с учётом погрешности.
*
* @param mesh объект, вершины которого объединяются
* @param threshold погрешность измерения расстояний
*/
static public function autoWeldVertices(mesh:Mesh, threshold:Number = 0):void {
// Получаем список вершин меша и сортируем по координатам
var vertices:Array = mesh._vertices.toArray(true);
vertices.sortOn(verticesSort, verticesSortOptions);
// Поиск вершин с одинаковыми координатами
var weld:Map = new Map(true);
var vertex:Vertex;
var currentVertex:Vertex = vertices[0];
var length:uint = vertices.length;
var i:uint;
for (i = 1; i < length; i++) {
vertex = vertices[i];
if ((currentVertex.x - vertex.x <= threshold) && (currentVertex.x - vertex.x >= -threshold) && (currentVertex.y - vertex.y <= threshold) && (currentVertex.y - vertex.y >= -threshold) && (currentVertex.z - vertex.z <= threshold) && (currentVertex.z - vertex.z >= -threshold)) {
weld[vertex] = currentVertex;
} else {
currentVertex = vertex;
}
}
// Собираем грани объединяемых вершин
var faces:Set = new Set(true);
var keyVertex:*;
var keyFace:*;
for (keyVertex in weld) {
vertex = keyVertex;
for (keyFace in vertex._faces) {
faces[keyFace] = true;
}
}
// Заменяем грани
for (keyFace in faces) {
var face:Face = keyFace;
var id:Object = mesh.getFaceId(face);
var surface:Surface = face._surface;
var aUV:Point = face._aUV;
var bUV:Point = face._bUV;
var cUV:Point = face._cUV;
vertices = new Array().concat(face._vertices);
length = vertices.length;
for (i = 0; i < length; i++) {
vertex = weld[vertices[i]];
if (vertex != null) {
vertices[i] = vertex;
}
}
mesh.removeFace(face);
face = mesh.createFace(vertices, id);
if (surface != null) {
surface.addFace(face);
}
face.aUV = aUV;
face.bUV = bUV;
face.cUV = cUV;
}
// Удаляем вершины
for (keyVertex in weld) {
mesh.removeVertex(keyVertex);
}
}
/**
* Объединение соседних граней, образующих плоский выпуклый многоугольник.
*
* @param mesh объект, грани которого объединяются
* @param angleThreshold погрешность измерения углов
* @param uvThreshold погрешность измерения UV-координат
*/
static public function autoWeldFaces(mesh:Mesh, angleThreshold:Number = 0, uvThreshold:Number = 0):void {
angleThreshold = Math.cos(angleThreshold);
var face:Face;
var sibling:Face;
var key:*;
var i:uint;
// Формируем списки граней
var faces1:Set = new Set(true);
var faces2:Set = new Set(true);
// Формируем список нормалей
var normals:Map = new Map(true);
for each (face in mesh._faces.clone()) {
var faceNormal:Point3D = face.normal;
if (faceNormal.x != 0 || faceNormal.y != 0 || faceNormal.z != 0) {
faces1[face] = true;
normals[face] = faceNormal;
} else {
mesh.removeFace(face);
}
}
// Объединение
do {
// Флаг объединения
var weld:Boolean = false;
// Объединяем грани
while ((face = faces1.take()) != null) {
//var num:uint = face.num;
//var vertices:Array = face.vertices;
var currentWeld:Boolean = false;
// Проверка общих граней по точкам
// Проверка общих граней по рёбрам
// Перебираем точки грани
for (i = 0; (i < face._verticesCount) && !currentWeld; i++) {
var faceIndex1:uint = i;
var faceIndex2:uint;
var siblingIndex1:int;
var siblingIndex2:uint;
// Перебираем грани текущей точки
var vertex:Vertex = face._vertices[faceIndex1];
var vertexFaces:Set = vertex.faces;
for (key in vertexFaces) {
sibling = key;
// Если грань в списке на объединение и в одной поверхности
if (faces1[sibling] && face._surface == sibling._surface) {
faceIndex2 = (faceIndex1 < face._verticesCount - 1) ? (faceIndex1 + 1) : 0;
siblingIndex1 = sibling._vertices.indexOf(face._vertices[faceIndex2]);
// Если общее ребро
if (siblingIndex1 >= 0) {
// Если грани сонаправлены
var normal:Point3D = normals[face];
if (Point3D.dot(normal, normals[sibling]) >= angleThreshold) {
// Если в точках объединения нет перегибов
siblingIndex2 = (siblingIndex1 < sibling._verticesCount - 1) ? (siblingIndex1 + 1) : 0;
// Расширяем грани объединения
var i1:uint;
var i2:uint;
while (true) {
i1 = (faceIndex1 > 0) ? (faceIndex1 - 1) : (face._verticesCount - 1);
i2 = (siblingIndex2 < sibling._verticesCount - 1) ? (siblingIndex2 + 1) : 0;
if (face._vertices[i1] == sibling._vertices[i2]) {
faceIndex1 = i1;
siblingIndex2 = i2;
} else {
break;
}
}
while (true) {
i1 = (faceIndex2 < face._verticesCount - 1) ? (faceIndex2 + 1) : 0;
i2 = (siblingIndex1 > 0) ? (siblingIndex1 - 1) : (sibling._verticesCount - 1);
if (face._vertices[i1] == sibling._vertices[i2]) {
faceIndex2 = i1;
siblingIndex1 = i2;
} else {
break;
}
}
vertex = face._vertices[faceIndex1];
var a:Point3D = vertex.coords;
vertex = face._vertices[faceIndex2];
var b:Point3D = vertex.coords;
// Считаем первый перегиб
vertex = sibling._vertices[(siblingIndex2 < sibling._verticesCount - 1) ? (siblingIndex2 + 1) : 0];
var c:Point3D = vertex.coords;
vertex = face._vertices[(faceIndex1 > 0) ? (faceIndex1 - 1) : (face._verticesCount - 1)];
var d:Point3D = vertex.coords;
var cx:Number = c.x - a.x;
var cy:Number = c.y - a.y;
var cz:Number = c.z - a.z;
var dx:Number = d.x - a.x;
var dy:Number = d.y - a.y;
var dz:Number = d.z - a.z;
var crossX:Number = cy*dz - cz*dy;
var crossY:Number = cz*dx - cx*dz;
var crossZ:Number = cx*dy - cy*dx;
if (crossX == 0 && crossY == 0 && crossZ == 0) {
if (cx*dx + cy*dy + cz*dz > 0) {
break;
}
}
var dot:Number = crossX*normal.x + crossY*normal.y + crossZ*normal.z;
// Если в первой точке перегиба нет
if (dot >= 0) {
// Считаем второй перегиб
vertex = face._vertices[(faceIndex2 < face._verticesCount - 1) ? (faceIndex2 + 1) : 0];
c = vertex.coords;
vertex = sibling._vertices[(siblingIndex1 > 0) ? (siblingIndex1 - 1) : (sibling._verticesCount - 1)];
d = vertex.coords;
cx = c.x - b.x;
cy = c.y - b.y;
cz = c.z - b.z;
dx = d.x - b.x;
dy = d.y - b.y;
dz = d.z - b.z;
crossX = cy*dz - cz*dy;
crossY = cz*dx - cx*dz;
crossZ = cx*dy - cy*dx;
if (crossX == 0 && crossY == 0 && crossZ == 0) {
if (cx*dx + cy*dy + cz*dz > 0) {
break;
}
}
dot = crossX*normal.x + crossY*normal.y + crossZ*normal.z;
// Если во второй точке перегиба нет
if (dot >= 0) {
// Флаг наличия UV у обеих граней
var hasUV:Boolean = (face._aUV != null && face._bUV != null && face._cUV != null && sibling._aUV != null && sibling._bUV != null && sibling._cUV != null);
if (hasUV || (face._aUV == null && face._bUV == null && face._cUV == null && sibling._aUV == null && sibling._bUV == null && sibling._cUV == null)) {
// Если грани имеют UV, проверяем совместимость
if (hasUV) {
vertex = sibling._vertices[0];
var uv:Point = face.getUVFast(vertex.coords, normal);
if ((uv.x - sibling._aUV.x > uvThreshold) || (uv.x - sibling._aUV.x < -uvThreshold) || (uv.y - sibling._aUV.y > uvThreshold) || (uv.y - sibling._aUV.y < -uvThreshold)) {
break;
}
vertex = sibling._vertices[1];
uv = face.getUVFast(vertex.coords, normal);
if ((uv.x - sibling._bUV.x > uvThreshold) || (uv.x - sibling._bUV.x < -uvThreshold) || (uv.y - sibling._bUV.y > uvThreshold) || (uv.y - sibling._bUV.y < -uvThreshold)) {
break;
}
vertex = sibling._vertices[2];
uv = face.getUVFast(vertex.coords, normal);
if ((uv.x - sibling._cUV.x > uvThreshold) || (uv.x - sibling._cUV.x < -uvThreshold) || (uv.y - sibling._cUV.y > uvThreshold) || (uv.y - sibling._cUV.y < -uvThreshold)) {
break;
}
}
// Формируем новую грань
var newVertices:Array = new Array();
var n:uint = faceIndex2;
do {
newVertices.push(face._vertices[n]);
n = (n < face._verticesCount - 1) ? (n + 1) : 0;
} while (n != faceIndex1);
n = siblingIndex2;
do {
newVertices.push(sibling._vertices[n]);
n = (n < sibling._verticesCount - 1) ? (n + 1) : 0;
} while (n != siblingIndex1);
// Выбираем начальную точку
n = getBestBeginVertexIndex(newVertices);
for (var m:uint = 0; m < n; m++) {
newVertices.push(newVertices.shift());
}
// Заменяем грани новой
var surface:Surface = face._surface;
var newFace:Face = mesh.createFace(newVertices);
if (hasUV) {
newFace.aUV = face.getUVFast(newVertices[0].coords, normal);
newFace.bUV = face.getUVFast(newVertices[1].coords, normal);
newFace.cUV = face.getUVFast(newVertices[2].coords, normal);
}
if (surface != null) {
surface.addFace(newFace);
}
mesh.removeFace(face);
mesh.removeFace(sibling);
// Обновляем список нормалей
delete normals[sibling];
delete normals[face];
normals[newFace] = newFace.normal;
// Обновляем списки расчётов
delete faces1[sibling];
faces2[newFace] = true;
// Помечаем объединение
weld = true;
currentWeld = true;
break;
}
}
}
}
}
}
}
}
// Если не удалось объединить, переносим грань
faces2[face] = true;
}
// Меняем списки
var fs:Set = faces1;
faces1 = faces2;
faces2 = fs;
} while (weld);
removeIsolatedVertices(mesh);
removeUselessVertices(mesh);
}
/**
* Удаление вершин объекта, не принадлежащим ни одной грани.
*
* @param mesh объект, вершины которого удаляются
*/
static public function removeIsolatedVertices(mesh:Mesh):void {
for each (var vertex:Vertex in mesh._vertices.clone()) {
if (vertex._faces.isEmpty()) {
mesh.removeVertex(vertex);
}
}
}
/**
* Удаление вершин объекта, которые во всех своих гранях лежат на отрезке между предыдущей и следующей вершиной.
*
* @param mesh объект, вершины которого удаляются
*/
static public function removeUselessVertices(mesh:Mesh):void {
var v:Vertex;
var key:*;
var face:Face;
var index:uint;
var length:uint;
for each (var vertex:Vertex in mesh._vertices.clone()) {
var unless:Boolean = true;
var indexes:Map = new Map(true);
for (key in vertex._faces) {
face = key;
length = face._vertices.length;
index = face._vertices.indexOf(vertex);
v = face._vertices[index];
var a:Point3D = v.coords;
v = face._vertices[(index < length - 1) ? (index + 1) : 0];
var b:Point3D = v.coords;
v = face._vertices[(index > 0) ? (index - 1) : (length - 1)];
var c:Point3D = v.coords;
var abx:Number = b.x - a.x;
var aby:Number = b.y - a.y;
var abz:Number = b.z - a.z;
var acx:Number = c.x - a.x;
var acy:Number = c.y - a.y;
var acz:Number = c.z - a.z;
if (aby*acz - abz*acy == 0 && abz*acx - abx*acz == 0 && abx*acy - aby*acx == 0) {
indexes[face] = index;
} else {
unless = false;
break;
}
}
if (unless && !indexes.isEmpty()) {
// Удаляем
for (key in indexes) {
var i:uint;
face = key;
index = indexes[face];
length = face._vertices.length;
var newVertices:Array = new Array();
for (i = 0; i < length; i++) {
if (i != index) {
newVertices.push(face._vertices[i]);
}
}
var n:uint = getBestBeginVertexIndex(newVertices);
for (i = 0; i < n; i++) {
newVertices.push(newVertices.shift());
}
var surface:Surface = face._surface;
var newFace:Face = mesh.createFace(newVertices);
if (face._aUV != null && face._bUV != null && face._cUV != null) {
var normal:Point3D = face.normal;
newFace.aUV = face.getUVFast(newVertices[0].coords, normal);
newFace.bUV = face.getUVFast(newVertices[1].coords, normal);
newFace.cUV = face.getUVFast(newVertices[2].coords, normal);
}
if (surface != null) {
surface.addFace(newFace);
}
mesh.removeFace(face);
}
mesh.removeVertex(vertex);
}
}
}
/**
* Удаление вырожденных граней.
*
* @param mesh объект, грани которого удаляются
*/
static public function removeSingularFaces(mesh:Mesh):void {
for each (var face:Face in mesh._faces.clone()) {
var normal:Point3D = face.normal;
if (normal.x == 0 && normal.y == 0 && normal.z == 0) {
mesh.removeFace(face);
}
}
}
/**
* @private
* Находит наиболее подходящую первую точку.
* @param vertices
* @return
*/
static public function getBestBeginVertexIndex(vertices:Array):uint {
var bestIndex:uint = 0;
var num:uint = vertices.length;
if (num > 3) {
var maxCrossLength:Number = 0;
var v:Vertex = vertices[num - 1];
var c1:Point3D = v.coords;
v = vertices[0];
var c2:Point3D = v.coords;
var prevX:Number = c2.x - c1.x;
var prevY:Number = c2.y - c1.y;
var prevZ:Number = c2.z - c1.z;
for (var i:uint = 0; i < num; i++) {
c1 = c2;
v = vertices[(i < num - 1) ? (i + 1) : 0];
c2 = v.coords;
var nextX:Number = c2.x - c1.x;
var nextY:Number = c2.y - c1.y;
var nextZ:Number = c2.z - c1.z;
var crossX:Number = prevY*nextZ - prevZ*nextY;
var crossY:Number = prevZ*nextX - prevX*nextZ;
var crossZ:Number = prevX*nextY - prevY*nextX;
var crossLength:Number = crossX*crossX + crossY*crossY + crossZ*crossZ;
if (crossLength > maxCrossLength) {
maxCrossLength = crossLength;
bestIndex = i;
}
prevX = nextX;
prevY = nextY;
prevZ = nextZ;
}
// Берём предыдущий
bestIndex = (bestIndex > 0) ? (bestIndex - 1) : (num - 1);
}
return bestIndex;
}
/**
* Генерация AS-класса.
*
* @param mesh объект, на базе которого генерируется класс
* @param packageName имя пакета для генерируемого класса
* @return AS-класс в текстовом виде
*/
static public function generateClass(mesh:Mesh, packageName:String = ""):String {
var className:String = mesh._name.charAt(0).toUpperCase() + mesh._name.substr(1);
var header:String = "package" + ((packageName != "") ? (" " + packageName + " ") : " ") + "{\r\r";
var importSet:Object = new Object();
importSet["alternativa.engine3d.core.Mesh"] = true;
var materialSet:Map = new Map(true);
var materialName:String;
var materialNum:uint = 1;
var footer:String = "\t\t}\r\t}\r}";
var classHeader:String = "\tpublic class "+ className + " extends Mesh {\r\r";
var constructor:String = "\t\tpublic function " + className + "() {\r";
constructor += "\t\t\tsuper(\"" + mesh._name +"\");\r\r";
var newLine:Boolean = false;
if (mesh.mobility != 0) {
constructor += "\t\t\tmobility = " + mesh.mobility +";\r";
newLine = true;
}
if (mesh.x != 0 && mesh.y != 0 && mesh.z != 0) {
importSet["alternativa.types.Point3D"] = true;
constructor += "\t\t\tcoords = new Point3D(" + mesh.x + ", " + mesh.y + ", " + mesh.z +");\r";
newLine = true;
} else {
if (mesh.x != 0) {
constructor += "\t\t\tx = " + mesh.x + ";\r";
newLine = true;
}
if (mesh.y != 0) {
constructor += "\t\t\ty = " + mesh.y + ";\r";
newLine = true;
}
if (mesh.z != 0) {
constructor += "\t\t\tz = " + mesh.z + ";\r";
newLine = true;
}
}
if (mesh.rotationX != 0) {
constructor += "\t\t\trotationX = " + mesh.rotationX + ";\r";
newLine = true;
}
if (mesh.rotationY != 0) {
constructor += "\t\t\trotationY = " + mesh.rotationY + ";\r";
newLine = true;
}
if (mesh.rotationZ != 0) {
constructor += "\t\t\trotationZ = " + mesh.rotationZ + ";\r";
newLine = true;
}
if (mesh.scaleX != 1) {
constructor += "\t\t\tscaleX = " + mesh.scaleX + ";\r";
newLine = true;
}
if (mesh.scaleY != 1) {
constructor += "\t\t\tscaleY = " + mesh.scaleY + ";\r";
newLine = true;
}
if (mesh.scaleZ != 1) {
constructor += "\t\t\tscaleZ = " + mesh.scaleZ + ";\r";
newLine = true;
}
constructor += newLine ? "\r" : "";
function idToString(value:*):String {
return isNaN(value) ? ("\"" + value + "\"") : value;
}
function blendModeToString(value:String):String {
switch (value) {
case BlendMode.ADD: return "BlendMode.ADD";
case BlendMode.ALPHA: return "BlendMode.ALPHA";
case BlendMode.DARKEN: return "BlendMode.DARKEN";
case BlendMode.DIFFERENCE: return "BlendMode.DIFFERENCE";
case BlendMode.ERASE: return "BlendMode.ERASE";
case BlendMode.HARDLIGHT: return "BlendMode.HARDLIGHT";
case BlendMode.INVERT: return "BlendMode.INVERT";
case BlendMode.LAYER: return "BlendMode.LAYER";
case BlendMode.LIGHTEN: return "BlendMode.LIGHTEN";
case BlendMode.MULTIPLY: return "BlendMode.MULTIPLY";
case BlendMode.NORMAL: return "BlendMode.NORMAL";
case BlendMode.OVERLAY: return "BlendMode.OVERLAY";
case BlendMode.SCREEN: return "BlendMode.SCREEN";
case BlendMode.SUBTRACT: return "BlendMode.SUBTRACT";
default: return "BlendMode.NORMAL";
}
}
function colorToString(value:uint):String {
var hex:String = value.toString(16).toUpperCase();
var res:String = "0x";
var len:uint = 6 - hex.length;
for (var j:uint = 0; j < len; j++) {
res += "0";
}
res += hex;
return res;
}
var i:uint;
var length:uint;
var key:*;
var id:String;
var face:Face;
var surface:Surface;
newLine = false;
for (id in mesh._vertices) {
var vertex:Vertex = mesh._vertices[id];
var coords:Point3D = vertex.coords;
constructor += "\t\t\tcreateVertex(" + coords.x + ", " + coords.y + ", " + coords.z + ", " + idToString(id) + ");\r";
newLine = true;
}
constructor += newLine ? "\r" : "";
newLine = false;
for (id in mesh._faces) {
face = mesh._faces[id];
length = face._verticesCount;
constructor += "\t\t\tcreateFace(["
for (i = 0; i < length - 1; i++) {
constructor += idToString(mesh.getVertexId(face._vertices[i])) + ", ";
}
constructor += idToString(mesh.getVertexId(face._vertices[i])) + "], " + idToString(id) + ");\r";
if (face._aUV != null || face._bUV != null || face._cUV != null) {
importSet["flash.geom.Point"] = true;
constructor += "\t\t\tsetUVsToFace(new Point(" + face._aUV.x + ", " + face._aUV.y + "), new Point(" + face._bUV.x + ", " + face._bUV.y + "), new Point(" + face._cUV.x + ", " + face._cUV.y + "), " + idToString(id) + ");\r";
}
newLine = true;
}
constructor += newLine ? "\r" : "";
for (id in mesh._surfaces) {
surface = mesh._surfaces[id];
var facesStr:String = "";
for (key in surface._faces) {
facesStr += idToString(mesh.getFaceId(key)) + ", ";
}
constructor += "\t\t\tcreateSurface([" + facesStr.substr(0, facesStr.length - 2) + "], " + idToString(id) + ");\r";
if (surface.material != null) {
var material:String;
var defaultAlpha:Boolean = surface.material.alpha == 1;
var defaultBlendMode:Boolean = surface.material.blendMode == BlendMode.NORMAL;
if (surface.material is WireMaterial) {
importSet["alternativa.engine3d.materials.WireMaterial"] = true;
var defaultThickness:Boolean = WireMaterial(surface.material).thickness == 0;
var defaultColor:Boolean = WireMaterial(surface.material).color == 0;
material = "new WireMaterial(";
if (!defaultThickness || !defaultColor || !defaultAlpha || !defaultBlendMode) {
material += WireMaterial(surface.material).thickness;
if (!defaultColor || !defaultAlpha || !defaultBlendMode) {
material += ", " + colorToString(WireMaterial(surface.material).color);
if (!defaultAlpha || !defaultBlendMode) {
material += ", " + surface.material.alpha ;
if (!defaultBlendMode) {
importSet["flash.display.BlendMode"] = true;
material += ", " + blendModeToString(surface.material.blendMode);
}
}
}
}
}
var defaultWireThickness:Boolean;
var defaultWireColor:Boolean;
if (surface.material is FillMaterial) {
importSet["alternativa.engine3d.materials.FillMaterial"] = true;
defaultWireThickness = FillMaterial(surface.material).wireThickness < 0;
defaultWireColor = FillMaterial(surface.material).wireColor == 0;
material = "new FillMaterial(" + colorToString(FillMaterial(surface.material).color);
if (!defaultAlpha || !defaultBlendMode || !defaultWireThickness || !defaultWireColor) {
material += ", " + surface.material.alpha;
if (!defaultBlendMode || !defaultWireThickness || !defaultWireColor) {
importSet["flash.display.BlendMode"] = true;
material += ", " + blendModeToString(surface.material.blendMode);
if (!defaultWireThickness || !defaultWireColor) {
material += ", " + FillMaterial(surface.material).wireThickness;
if (!defaultWireColor) {
material += ", " + colorToString(FillMaterial(surface.material).wireColor);
}
}
}
}
}
if (surface.material is TextureMaterial) {
importSet["alternativa.engine3d.materials.TextureMaterial"] = true;
var defaultRepeat:Boolean = TextureMaterial(surface.material).repeat;
var defaultSmooth:Boolean = !TextureMaterial(surface.material).smooth;
defaultWireThickness = TextureMaterial(surface.material).wireThickness < 0;
defaultWireColor = TextureMaterial(surface.material).wireColor == 0;
var defaultPrecision:Boolean = TextureMaterial(surface.material).precision == TextureMaterialPrecision.MEDIUM;
if (TextureMaterial(surface.material).texture == null) {
materialName = "null";
} else {
importSet["alternativa.types.Texture"] = true;
if (materialSet[TextureMaterial(surface.material).texture] == undefined) {
materialName = (TextureMaterial(surface.material).texture._name != null) ? TextureMaterial(surface.material).texture._name : "texture" + materialNum++;
materialSet[TextureMaterial(surface.material).texture] = materialName;
} else {
materialName = materialSet[TextureMaterial(surface.material).texture];
}
materialName = materialName.split(".")[0];
}
material = "new TextureMaterial(" + materialName;
if (!defaultAlpha || !defaultRepeat || !defaultSmooth || !defaultBlendMode || !defaultWireThickness || !defaultWireColor || !defaultPrecision) {
material += ", " + TextureMaterial(surface.material).alpha;
if (!defaultRepeat || !defaultSmooth || !defaultBlendMode || !defaultWireThickness || !defaultWireColor || !defaultPrecision) {
material += ", " + TextureMaterial(surface.material).repeat;
if (!defaultSmooth || !defaultBlendMode || !defaultWireThickness || !defaultWireColor || !defaultPrecision) {
material += ", " + TextureMaterial(surface.material).smooth;
if (!defaultBlendMode || !defaultWireThickness || !defaultWireColor || !defaultPrecision) {
importSet["flash.display.BlendMode"] = true;
material += ", " + blendModeToString(surface.material.blendMode);
if (!defaultWireThickness || !defaultWireColor || !defaultPrecision) {
material += ", " + TextureMaterial(surface.material).wireThickness;
if (!defaultWireColor || !defaultPrecision) {
material += ", " + colorToString(TextureMaterial(surface.material).wireColor);
if (!defaultPrecision) {
material += ", " + TextureMaterial(surface.material).precision;
}
}
}
}
}
}
}
}
constructor += "\t\t\tsetMaterialToSurface(" + material + "), " + idToString(id) + ");\r";
}
}
var imports:String = "";
newLine = false;
var importArray:Array = new Array();
for (key in importSet) {
importArray.push(key);
}
importArray.sort();
length = importArray.length;
for (i = 0; i < length; i++) {
var pack:String = importArray[i];
var current:String = pack.substr(0, pack.indexOf("."));
imports += (current != prev && prev != null) ? "\r" : "";
imports += "\timport " + pack + ";\r";
var prev:String = current;
newLine = true;
}
imports += newLine ? "\r" : "";
var embeds:String = "";
newLine = false;
for each (materialName in materialSet) {
var materialClassName:String = materialName.split(".")[0];
var materialBmpName:String = materialClassName.charAt(0).toUpperCase() + materialClassName.substr(1);
embeds += "\t\t[Embed(source=\"" + materialName + "\")] private static const bmp" + materialBmpName + ":Class;\r";
embeds += "\t\tprivate static const " + materialClassName + ":Texture = new Texture(new bmp" + materialBmpName + "().bitmapData, \"" + materialName + "\");\r";
newLine = true;
}
embeds += newLine ? "\r" : "";
return header + imports + classHeader + embeds + constructor + footer;
}
}
}