Files
alternativa-editor-mod/src/alternativa/engine3d/core/ShadowReceiverFragmentShader.as

44 lines
1.7 KiB
ActionScript

package alternativa.engine3d.core{
import alternativa.gfx.agal.FragmentShader;
import alternativa.gfx.agal.SamplerFilter;
import alternativa.gfx.agal.SamplerMipMap;
import alternativa.gfx.agal.SamplerDim;
import alternativa.gfx.agal.SamplerRepeat;
public class ShadowReceiverFragmentShader extends FragmentShader {
public function ShadowReceiverFragmentShader(_arg_1:Boolean, _arg_2:Boolean){
var _local_3:SamplerFilter = ((_arg_1) ? SamplerFilter.LINEAR : SamplerFilter.NEAREST);
var _local_4:SamplerMipMap = ((_arg_1) ? SamplerMipMap.LINEAR : SamplerMipMap.NEAREST);
if (_arg_2)
{
max(ft0, v0, fc[16]);
min(ft0.x, ft0, fc[16].z);
min(ft0.y, ft0, fc[16].w);
tex(ft0, ft0, fs0.dim(SamplerDim.D2).repeat(SamplerRepeat.CLAMP).filter(_local_3).mipmap(_local_4));
} else
{
tex(ft0, v0, fs0.dim(SamplerDim.D2).repeat(SamplerRepeat.CLAMP).filter(_local_3).mipmap(_local_4));
};
sub(ft1, v0.z, fc[14]);
div(ft2, ft1, fc[13]);
max(ft3, ft1, fc[13].x);
mul(ft3, ft3, fc[13].y);
min(ft3, ft3, fc[14]);
sub(ft4, fc[14], ft3);
mul(ft2, ft2, ft3);
mul(ft1, ft1, ft4);
add(ft2, ft1, ft2);
sub(ft2, fc[14], ft2);
mul(ft0, ft0, ft2);
sub(ft1, v0, fc[14]);
div(ft1, ft1, fc[14].y);
sat(ft1, ft1);
mul(ft0, ft0, ft1.z);
mov(ft0.xyz, fc[15]);
mul(ft0.w, ft0, fc[15]);
mov(oc, ft0);
}
}
}//package alternativa.engine3d.core