package alternativa.editor.prop { import alternativa.engine3d.objects.Mesh; import alternativa.engine3d.core.Object3D; import alternativa.engine3d.materials.TextureMaterial; import alternativa.types.Set; public class BonusRegion extends Prop { private var _typeNames:Set; private var _gameModes:Set; public function BonusRegion(param1:Object3D, param2:String, param3:String, param4:String, param5:Boolean = true) { this._typeNames = new Set(); this._gameModes = new Set(); super(param1,param2,param3,param4,param5); this._typeNames.add(BonusTypes.types[0]); this._gameModes.add(GameModes.modes[0]); this._gameModes.add(GameModes.modes[1]); this._gameModes.add(GameModes.modes[2]); this._gameModes.add(GameModes.modes[3]); } public function get typeNames() : Set { return this._typeNames; } public function get gameModes() : Set { return this._gameModes; } override public function clone() : Object3D { var loc2:BonusRegion = null; var loc1:Mesh = _object.clone() as Mesh; loc1.setMaterialToAllFaces(_material as TextureMaterial); loc2 = new BonusRegion(loc1,name,_libraryName,_groupName,false); loc2.distancesX = distancesX.clone(); loc2.distancesY = distancesY.clone(); loc2.distancesZ = distancesZ.clone(); loc2._multi = _multi; loc2.name = name; loc2._typeNames = this._typeNames.clone(); loc2._gameModes = this._gameModes.clone(); loc2.height = height; return loc2; } } }