diff --git a/readme.md b/readme.md index 6332a6e..5673679 100644 --- a/readme.md +++ b/readme.md @@ -3,9 +3,10 @@ This is modded version of AlternativaEditor (Tanks map editor) **Main features**: - **Hardware acceleration support** - this editor uses Alternativa3D 7.11 which provides much better performance because of GPU rendering +- **Disabling collision for props** - you can easily disable collision of any prop on the scene, so tanks can go through it ## Notice -This editor is still under development, and doesn't support some features that were in the original version. It mainly caused by 3D engine upgrade. +This editor doesn't support *all* features that were in the original Editor, and may have some bugs. It mainly caused by 3D engine upgrade. ## How to run To run the editor you need to install [AIR 51](https://airsdk.harman.com/runtime). @@ -16,7 +17,7 @@ Project is configured to compile in VS Code with [ActionScript & MXML](https://m You will need Flex 4.9 + AIR 51 SDK. Here are the steps how to make it: 1. Download Apache Flex SDK Installer from the [official website](https://flex.apache.org/installer.html). Open the installer, select version 4.9.1, and download it. -2. Download Adobe AIR+Flex SDK from [here](https://airsdk.harman.com/download). You need 'AIR SDK for Flex Developers - to be overlaid onto a Flex SDK'. +2. Download AIR/Flex SDK from [here](https://airsdk.harman.com/download). You need 'AIR SDK for Flex Developers - to be overlaid onto a Flex SDK'. 3. Copy all files from AIR SDK into Flex SDK. Done. Now select this combined SDK in VSCode and compile the project. \ No newline at end of file