mirror of
https://github.com/MapMakersAndProgrammers/TankiOnline2.0DemoClient.git
synced 2025-10-26 09:59:07 -07:00
262 lines
10 KiB
ActionScript
262 lines
10 KiB
ActionScript
package package_21
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{
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import alternativa.engine3d.alternativa3d;
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import flash.display3D.Context3D;
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import flash.display3D.Context3DCompareMode;
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import flash.display3D.Context3DProgramType;
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import flash.display3D.IndexBuffer3D;
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import flash.display3D.Program3D;
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import package_4.name_127;
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use namespace alternativa3d;
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public class name_430
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{
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protected static var collector:name_135;
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private static var _usedBuffers:uint = 0;
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private static var _usedTextures:uint = 0;
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alternativa3d var camera:name_124;
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alternativa3d var var_585:Vector.<name_135> = new Vector.<name_135>();
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public function name_430()
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{
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super();
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}
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alternativa3d function render(context:Context3D) : void
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{
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var list:name_135 = null;
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var next:name_135 = null;
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var drawUnitsLength:int = int(this.alternativa3d::var_585.length);
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for(var i:int = 0; i < drawUnitsLength; )
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{
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list = this.alternativa3d::var_585[i];
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if(list != null)
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{
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switch(i)
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{
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case name_128.SKY:
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context.setDepthTest(false,Context3DCompareMode.ALWAYS);
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break;
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case name_128.OPAQUE_SORT:
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context.setDepthTest(true,Context3DCompareMode.LESS);
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break;
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case name_128.OPAQUE:
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context.setDepthTest(true,Context3DCompareMode.LESS);
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break;
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case name_128.TANK_SHADOW:
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context.setDepthTest(false,Context3DCompareMode.LESS_EQUAL);
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break;
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case name_128.TANK_OPAQUE:
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context.setDepthTest(true,Context3DCompareMode.LESS);
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break;
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case name_128.DECALS:
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context.setDepthTest(false,Context3DCompareMode.LESS_EQUAL);
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break;
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case name_128.SHADOWS:
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context.setDepthTest(false,Context3DCompareMode.EQUAL);
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break;
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case name_128.SHADOWED_LIGHTS:
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context.setDepthTest(false,Context3DCompareMode.EQUAL);
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break;
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case name_128.LIGHTS:
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context.setDepthTest(false,Context3DCompareMode.EQUAL);
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break;
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case name_128.FOG:
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context.setDepthTest(false,Context3DCompareMode.EQUAL);
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break;
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case name_128.TRANSPARENT_SORT:
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if(list.alternativa3d::next != null)
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{
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list = this.alternativa3d::method_646(list);
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}
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context.setDepthTest(false,Context3DCompareMode.LESS);
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break;
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case name_128.NEXT_LAYER:
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context.setDepthTest(false,Context3DCompareMode.ALWAYS);
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break;
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case name_128.EFFECTS:
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if(list.alternativa3d::next != null)
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{
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list = this.alternativa3d::method_646(list);
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}
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context.setDepthTest(false,Context3DCompareMode.LESS);
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}
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continue loop1;
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}
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i++;
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}
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this.alternativa3d::var_585.length = 0;
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}
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alternativa3d function name_137(object:name_78, program:Program3D, indexBuffer:IndexBuffer3D, firstIndex:int, numTriangles:int, debugShader:name_127 = null) : name_135
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{
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var res:name_135 = null;
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if(collector != null)
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{
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res = collector;
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collector = collector.alternativa3d::next;
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res.alternativa3d::next = null;
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}
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else
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{
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res = new name_135();
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}
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res.alternativa3d::object = object;
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res.alternativa3d::program = program;
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res.alternativa3d::indexBuffer = indexBuffer;
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res.alternativa3d::firstIndex = firstIndex;
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res.alternativa3d::numTriangles = numTriangles;
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return res;
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}
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alternativa3d function name_130(drawUnit:name_135, renderPriority:int) : void
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{
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if(renderPriority >= this.alternativa3d::var_585.length)
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{
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this.alternativa3d::var_585.length = renderPriority + 1;
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}
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drawUnit.alternativa3d::next = this.alternativa3d::var_585[renderPriority];
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this.alternativa3d::var_585[renderPriority] = drawUnit;
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}
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protected function method_647(drawUnit:name_135, context:Context3D, camera:name_124) : void
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{
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var bufferIndex:int = 0;
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var bufferBit:int = 0;
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var currentBuffers:int = 0;
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var textureSampler:int = 0;
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var textureBit:int = 0;
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var currentTextures:int = 0;
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context.setBlendFactors(drawUnit.alternativa3d::blendSource,drawUnit.alternativa3d::blendDestination);
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context.setCulling(drawUnit.alternativa3d::culling);
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for(var i:int = 0; i < drawUnit.alternativa3d::name_403; i++)
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{
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bufferIndex = drawUnit.alternativa3d::name_405[i];
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bufferBit = 1 << bufferIndex;
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currentBuffers |= bufferBit;
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_usedBuffers &= ~bufferBit;
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context.setVertexBufferAt(bufferIndex,drawUnit.alternativa3d::vertexBuffers[i],drawUnit.alternativa3d::name_411[i],drawUnit.alternativa3d::name_409[i]);
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}
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if(drawUnit.alternativa3d::name_404 > 0)
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{
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context.setProgramConstantsFromVector(Context3DProgramType.VERTEX,0,drawUnit.alternativa3d::name_410,drawUnit.alternativa3d::name_404);
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}
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if(drawUnit.alternativa3d::name_407 > 0)
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{
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context.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT,0,drawUnit.alternativa3d::name_408,drawUnit.alternativa3d::name_407);
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}
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for(i = 0; i < drawUnit.alternativa3d::var_182; )
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{
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textureSampler = drawUnit.alternativa3d::var_183[i];
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textureBit = 1 << textureSampler;
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currentTextures |= textureBit;
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_usedTextures &= ~textureBit;
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context.setTextureAt(textureSampler,drawUnit.alternativa3d::textures[i]);
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i++;
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}
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context.setProgram(drawUnit.alternativa3d::program);
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for(bufferIndex = 0; _usedBuffers > 0; )
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{
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bufferBit = _usedBuffers & 1;
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_usedBuffers >>= 1;
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if(Boolean(bufferBit))
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{
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context.setVertexBufferAt(bufferIndex,null);
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}
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bufferIndex++;
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}
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for(textureSampler = 0; _usedTextures > 0; )
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{
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textureBit = _usedTextures & 1;
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_usedTextures >>= 1;
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if(Boolean(textureBit))
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{
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context.setTextureAt(textureSampler,null);
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}
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textureSampler++;
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}
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context.drawTriangles(drawUnit.alternativa3d::indexBuffer,drawUnit.alternativa3d::firstIndex,drawUnit.alternativa3d::numTriangles);
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_usedBuffers = currentBuffers;
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_usedTextures = currentTextures;
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++camera.alternativa3d::numDraws;
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camera.alternativa3d::numTriangles += drawUnit.alternativa3d::numTriangles;
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}
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alternativa3d function method_646(list:name_135, direction:Boolean = true) : name_135
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{
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var left:name_135 = list;
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var right:name_135 = list.alternativa3d::next;
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while(right != null && right.alternativa3d::next != null)
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{
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list = list.alternativa3d::next;
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right = right.alternativa3d::next.alternativa3d::next;
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}
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right = list.alternativa3d::next;
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list.alternativa3d::next = null;
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if(left.alternativa3d::next != null)
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{
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left = this.alternativa3d::method_646(left,direction);
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}
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if(right.alternativa3d::next != null)
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{
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right = this.alternativa3d::method_646(right,direction);
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}
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var flag:Boolean = direction ? left.alternativa3d::object.alternativa3d::localToCameraTransform.l > right.alternativa3d::object.alternativa3d::localToCameraTransform.l : left.alternativa3d::object.alternativa3d::localToCameraTransform.l < right.alternativa3d::object.alternativa3d::localToCameraTransform.l;
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if(flag)
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{
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list = left;
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left = left.alternativa3d::next;
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}
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else
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{
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list = right;
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right = right.alternativa3d::next;
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}
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var last:name_135 = list;
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while(left != null)
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{
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if(right == null)
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{
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last.alternativa3d::next = left;
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return list;
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}
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if(flag)
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{
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if(direction ? left.alternativa3d::object.alternativa3d::localToCameraTransform.l > right.alternativa3d::object.alternativa3d::localToCameraTransform.l : left.alternativa3d::object.alternativa3d::localToCameraTransform.l < right.alternativa3d::object.alternativa3d::localToCameraTransform.l)
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{
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last = left;
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left = left.alternativa3d::next;
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}
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else
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{
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last.alternativa3d::next = right;
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last = right;
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right = right.alternativa3d::next;
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flag = false;
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}
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}
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else if(direction ? left.alternativa3d::object.alternativa3d::localToCameraTransform.l < right.alternativa3d::object.alternativa3d::localToCameraTransform.l : left.alternativa3d::object.alternativa3d::localToCameraTransform.l > right.alternativa3d::object.alternativa3d::localToCameraTransform.l)
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{
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last = right;
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right = right.alternativa3d::next;
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}
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else
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{
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last.alternativa3d::next = left;
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last = left;
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left = left.alternativa3d::next;
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flag = true;
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}
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}
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last.alternativa3d::next = right;
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return list;
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}
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}
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}
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