mirror of
https://github.com/MapMakersAndProgrammers/TankiOnline2.0DemoClient.git
synced 2025-10-25 09:29:06 -07:00
381 lines
21 KiB
XML
381 lines
21 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<application xmlns="http://ns.adobe.com/air/application/51.1">
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<!-- Adobe AIR Application Descriptor File Template.
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Specifies parameters for identifying, installing, and launching AIR applications.
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xmlns - The Adobe AIR namespace: http://ns.adobe.com/air/application/3.5
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The last segment of the namespace specifies the version
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of the AIR runtime required for this application to run.
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minimumPatchLevel - The minimum patch level of the AIR runtime required to run
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the application. Optional.
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-->
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<!-- A universally unique application identifier. Must be unique across all AIR applications.
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Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
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<id>TanksTestingTool</id>
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<!-- Used as the filename for the application. Required. -->
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<filename>Tanki Online 2.0</filename>
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<!-- Determines the architecture of the Windows captive app (non-Flash Builder workflows only)-->
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<architecture>64</architecture>
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<!-- The name that is displayed in the AIR application installer.
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May have multiple values for each language. See samples or xsd schema file. Optional. -->
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<!-- <name></name> -->
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<!-- A string value of the format <0-999>.<0-999>.<0-999> that represents application version which can be used to check for application upgrade.
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Values can also be 1-part or 2-part. It is not necessary to have a 3-part value.
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An updated version of application must have a versionNumber value higher than the previous version. Required for namespace >= 2.5 .
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For iOS Apps, this represents build number. -->
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<versionNumber>3</versionNumber>
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<!-- A string value (such as "v1", "2.5", or "Alpha 1") that represents the version of the application, as it should be shown to users.
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For iOS Apps, this represents application version number and format should be (<0-999>.<0-999>.<0-999>).
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If this tag is not specified or the value is not according to the format, then this tag will be ignored
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and <versionNumber> will be used for application version number. Optional. -->
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<!-- <versionLabel></versionLabel> -->
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<!-- Description, displayed in the AIR application installer.
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May have multiple values for each language. See samples or xsd schema file. Optional. -->
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<!-- <description></description> -->
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<!-- Copyright information. Optional -->
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<!-- <copyright></copyright> -->
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<!-- Publisher ID. Used if you're updating an application created prior to 1.5.3 -->
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<!-- <publisherID></publisherID> -->
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<!-- Opt-in to allow multiple instances of an AIR app to run concurrently on desktop platforms. Default false. -->
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<!-- <allowMultipleInstances></allowMultipleInstances> -->
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<!-- Setting for whether to generate stack traces in release builds and whether to show file names and line numbers if these
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are available (for example in a debug SWF or one using the Flex -verbose-stacktraces option). 'none' means that no tracking
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of the stack will occur and no stack traces will be made available. 'standard' behaviour is to generate stack traces but
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not to include file/line numbers. 'verbose' will generate stack traces including file/line information if available.
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Omitting the option gives the previous behaviour which depends on the SWF version: versions 18 and above will include
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basic stack traces, versions 17 and below will not show stack traces. -->
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<!-- <stacktraces></stacktraces> -->
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<!-- Settings for the application's initial window. Required. -->
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<initialWindow>
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<!-- The main SWF or HTML file of the application. Required. -->
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<!-- Note: In Flash Builder, the SWF reference is set automatically. -->
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<content>bin/tanki2.swf</content>
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<!-- The title of the main window. Optional. -->
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<title>Tanki Online 2.0</title>
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<!-- The type of system chrome to use (either "standard" or "none"). Optional. Default standard. -->
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<!-- <systemChrome></systemChrome> -->
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<!-- Whether the window is transparent. Only applicable when systemChrome is none. Optional. Default false. -->
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<!-- <transparent></transparent> -->
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<!-- Whether the window is initially visible. Optional. Default false. -->
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<visible>true</visible>
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<!-- Whether the user can minimize the window. Optional. Default true. -->
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<!-- <minimizable></minimizable> -->
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<!-- Whether the user can maximize the window. Optional. Default true. -->
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<!-- <maximizable></maximizable> -->
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<!-- Whether the user can resize the window. Optional. Default true. -->
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<!-- <resizable></resizable> -->
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<!-- Whether the application can set the stage quality to low/medium on desktops. Optional. Default false. -->
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<!-- <allowLowQuality></allowLowQuality> -->
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<!-- The window's initial width in pixels. Optional. -->
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<width>1024</width>
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<!-- The window's initial height in pixels. Optional. -->
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<height>768</height>
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<!-- The window's initial x position. Optional. -->
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<x>0</x>
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<!-- The window's initial y position. Optional. -->
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<y>0</y>
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<!-- The window's minimum size, specified as a width/height pair in pixels, such as "400 200". Optional. -->
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<!-- <minSize></minSize> -->
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<!-- The window's initial maximum size, specified as a width/height pair in pixels, such as "1600 1200". Optional. -->
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<!-- <maxSize></maxSize> -->
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<!-- The aspect ratio of the app ("portrait" or "landscape" or "any"). Optional. Mobile only. Default is the natural orientation of the device -->
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<aspectRatio>landscape</aspectRatio>
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<!-- Whether the app will begin auto-orienting on launch. Optional. Mobile only. Default false -->
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<autoOrients>false</autoOrients>
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<!-- Whether the app will rotate with OS animation effects during auto-orient ("standard" or "none"). Optional. Mobile only. Default standard -->
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<!-- <orientationAnimation></orientationAnimation> -->
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<!-- Whether the app launches in full screen. Optional. Mobile only. Default false -->
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<fullScreen>true</fullScreen>
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<!-- The render mode for the app (either auto, cpu, gpu, or direct). Optional. Default auto -->
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<renderMode>direct</renderMode>
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<!-- Whether the default direct mode rendering context allocates storage for depth and stencil buffers. Optional. Default false. -->
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<depthAndStencil>true</depthAndStencil>
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<!-- Whether or not to pan when a soft keyboard is raised or lowered (either "pan" or "none"). Optional. Defaults "pan." -->
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<!-- <softKeyboardBehavior></softKeyboardBehavior> -->
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<!-- Display Resolution for the app (either "standard" or "high"). Optional. Default "standard" -->
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<!-- <requestedDisplayResolution></requestedDisplayResolution> -->
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</initialWindow>
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<!-- We recommend omitting the supportedProfiles element, -->
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<!-- which in turn permits your application to be deployed to all -->
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<!-- devices supported by AIR. If you wish to restrict deployment -->
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<!-- (i.e., to only mobile devices) then add this element and list -->
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<!-- only the profiles which your application does support. -->
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<!-- <supportedProfiles>desktop extendedDesktop mobileDevice extendedMobileDevice</supportedProfiles> -->
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<!-- Languages supported by application -->
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<!-- Only these languages can be specified -->
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<!-- Android Native uses "in" code for indonesean language, wherein native iOS uses "id" as its language code. -->
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<!-- We have added support of "id" in "in" code to support iOS with the same tag.-->
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<!-- <supportedLanguages>cs da de el en es fi fr in it iw ja ko ms nb nl pl pt ru sv th tr vi zh</supportedLanguages> -->
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<!-- The subpath of the standard default installation location to use. Optional. -->
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<!-- <installFolder></installFolder> -->
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<!-- The subpath of the Programs menu to use. (Ignored on operating systems without a Programs menu.) Optional. -->
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<!-- <programMenuFolder></programMenuFolder> -->
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<!-- The icon the system uses for the application. For at least one resolution,
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specify the path to a PNG file included in the AIR package. Optional. -->
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<icon>
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<image32x32>icons/icon32.png</image32x32>
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<image60x60>icons/icon60.png</image60x60>
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<image128x128>icons/icon128.png</image128x128>
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<image256x256>icons/icon256.png</image256x256>
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</icon>
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<!-- Whether the application handles the update when a user double-clicks an update version
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of the AIR file (true), or the default AIR application installer handles the update (false).
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Optional. Default false. -->
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<!-- <customUpdateUI></customUpdateUI> -->
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<!-- Whether the application can be launched when the user clicks a link in a web browser.
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Optional. Default false. -->
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<!-- <allowBrowserInvocation></allowBrowserInvocation> -->
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<!-- Listing of file types for which the application can register. Optional. -->
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<!-- <fileTypes> -->
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<!-- Defines one file type. Optional. -->
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<!-- <fileType> -->
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<!-- The name that the system displays for the registered file type. Required. -->
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<!-- <name></name> -->
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<!-- The extension to register. Required. -->
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<!-- <extension></extension> -->
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<!-- The description of the file type. Optional. -->
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<!-- <description></description> -->
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<!-- The MIME content type. -->
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<!-- <contentType></contentType> -->
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<!-- The icon to display for the file type. Optional. -->
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<!-- <icon>
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<image16x16></image16x16>
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<image32x32></image32x32>
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<image48x48></image48x48>
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<image128x128></image128x128>
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</icon> -->
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<!-- </fileType> -->
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<!-- </fileTypes> -->
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<!-- A preferred GPU type (either "discrete" or "integrated") in case the app utilizes GPU. Desktop only. Optional -->
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<!-- <gpuPreference></gpuPreference> -->
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<!-- Options for configuring the Encrypted Local Storage behaviour (on all platforms). Optional. -->
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<!-- <encryptedLocalStorage> -->
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<!-- Whether to use any fallback to the earlier ELS key/data storage mechanisms. "never", "always" or "once".
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Optional. Default "always". If set to "once", this would enable data migration as long as all of this is
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performed within one launch of the application, as once a new ELS data store is present, the previous ones.
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would no longer be accessible. -->
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<!-- <fallbackMode></fallbackMode> -->
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<!-- Whether to use OS-specific/protected storage for the user's ELS key, or to use (obfuscated) file storage within
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a user's private filesystem area to store this. "os_store" or "file". Optional. Default "os_store". -->
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<!-- <storageMode></storageMode> -->
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<!-- </encryptedLocalStorage> -->
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<!-- iOS specific capabilities -->
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<!-- <iPhone> -->
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<!-- A list of plist key/value pairs to be added to the application Info.plist -->
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<!-- <InfoAdditions>
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<![CDATA[
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<key>UIDeviceFamily</key>
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<array>
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<string>1</string>
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<string>2</string>
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</array>
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<key>UIStatusBarStyle</key>
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<string>UIStatusBarStyleBlackOpaque</string>
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<key>UIRequiresPersistentWiFi</key>
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<string>YES</string>
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]]>
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</InfoAdditions> -->
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<!-- A list of plist key/value pairs to be added to the application Entitlements.plist -->
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<!-- <Entitlements>
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<![CDATA[
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<key>keychain-access-groups</key>
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<array>
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<string></string>
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<string></string>
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</array>
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]]>
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</Entitlements> -->
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<!-- Display Resolution for the app (either "standard" or "high"). Optional. Default "standard" -->
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<!-- <requestedDisplayResolution></requestedDisplayResolution> -->
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<!-- Forcing Render Mode CPU for the devices mentioned. Optional -->
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<!-- <forceCPURenderModeForDevices></forceCPURenderModeForDevices> -->
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<!-- File containing line separated list of external swf paths. These swfs won't be
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packaged inside the application and corresponding stripped swfs will be output in
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externalStrippedSwfs folder. -->
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<!-- <externalSwfs></externalSwfs> -->
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<!-- Disable the ability of the application to display a custom keyboard (in case it contains keyloggers) -->
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<!-- <disableCustomKeyboard></disableCustomKeyboard> -->
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<!-- Disable the injection of the standard usage requests into the Info.plist file.
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Any necessary capabilities/descriptions should be added via InfoAdditions. -->
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<!-- <excludeDefaultUsageDescriptions></excludeDefaultUsageDescriptions> -->
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<!-- </iPhone> -->
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<android>
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<!-- Specify Android specific tags that get passed to AndroidManifest.xml file. -->
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<!-- <manifestAdditions>
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<![CDATA[
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<manifest android:installLocation="auto">
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<uses-permission android:name="android.permission.INTERNET"/>
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
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<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
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<uses-feature android:required="true" android:name="android.hardware.touchscreen.multitouch"/>
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<application android:enabled="true">
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<activity android:excludeFromRecents="false">
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<intent-filter>
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<action android:name="android.intent.action.MAIN"/>
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<category android:name="android.intent.category.LAUNCHER"/>
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</intent-filter>
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</activity>
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</application>
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</manifest>
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]]>
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</manifestAdditions> -->
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<!-- End of the schema for adding the android specific tags in AndroidManifest.xml file -->
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<!-- Color depth for the app (either "32bit" or "16bit"). Optional. Default 16bit before namespace 3.0, 32bit after -->
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<!-- <colorDepth></colorDepth> -->
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<!-- Indicates if the app contains video or not. Necessary for ordering of video planes with graphics plane, especially in Jellybean - if you app does video this must be set to true - valid values are true or false -->
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<!-- <containsVideo></containsVideo> -->
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<!-- This app is also for Android TV (either "true" or "false"). Optional. Default is 'false' -->
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<!-- <supportsAndroidTV></supportsAndroidTV> -->
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<!-- Path to the image used for banner when the app is shown on TV. The banner should be a .png image of size 320*180.-->
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<!-- <banner></banner> -->
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<!-- Paths to alternative banner images when the app is shown on TV. Optional.-->
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<!-- <banner160x90></banner160x90> -->
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<!-- <banner240x135></banner240x135> -->
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<!-- <banner320x180></banner320x180> -->
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<!-- <banner480x270></banner480x270> -->
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<!-- <banner640x360></banner640x360> -->
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<!-- Indicates if webContents (HTML/CSS/JavaScript) can be inspected in browser. Optional . Default value is 'false' -->
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<!-- <webContentsDebuggingEnabled></webContentsDebuggingEnabled> -->
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<!-- Indicates if disableMediaCodec is enabled or not. Optional . Default value is 'false' -->
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<!-- <disableMediaCodec></disableMediaCodec> -->
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<!-- Build using the legacy mechanism for APK files (default is false) -->
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<!-- <buildLegacyAPK></buildLegacyAPK> -->
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<!-- Add the "air." tag at the start of an Android application ID (default is true) -->
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<!-- <addAirToAppID>true</addAirToAppID> -->
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<!-- List of build architectures. This can be used to override an IDE by only including a single
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value e.g. <buildArchitectures>armv8</buildArchitectures> will results in an APK/bundle file
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that only contains armv8 binaries rather than the default (armv7) or whatever was requested on
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the command line. -->
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<!-- <buildArchitectures>armv7,armv8,x86,x64</buildArchitectures> -->
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<!-- This flag can be used to override the creation of an APK file requested by an IDE, forcing
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ADT to instead create an Android App Bundle. (Note the output file may still have the 'apk' extension) -->
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<!-- <createAppBundle>false</createAppBundle> -->
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<!-- A list of file extensions that should not be compressed when added into the APK/bundle file -->
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<!-- <uncompressedExtensions></uncompressedExtensions> -->
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<!-- Switch to the new font rendering mechanism (using JNI/Java) at a specified Android API level.
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Default is to change at API 31 (Android S) rather than use the old (native skia) mechanism -->
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<!-- <newFontRenderingFromAPI></newFontRenderingFromAPI> -->
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<!-- Prevent the runtime from accessing the device model (android.os.Build.MODEL). Default false. -->
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<!-- <preventDeviceModelAccess></preventDeviceModelAccess> -->
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<!-- Allow a webview to access local files via WebSettings.setAllowFileAccess(true). Default false. -->
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<!-- <webViewAllowFileAccess></webViewAllowFileAccess> -->
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<!-- Version options for specifying the version of multidex, gradle and gradle plug-in to use -->
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<!-- <multidexVersion></multidexVersion> -->
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<!-- <androidGradlePluginVersion></androidGradlePluginVersion> -->
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<!-- <gradleVersion></gradleVersion> -->
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<!-- Additional version options for specifying the Android build tools and compile SDK API versions to use -->
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<!-- <androidBuildToolsVersion></androidBuildToolsVersion> -->
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<!-- <androidCompileSdkVersion></androidCompileSdkVersion> -->
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<!-- Disables sensor access to prevent AIR from requesting input, orientation or telephony services unless
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access is later granted by adding an override file into the app storage. Default false. -->
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<!-- <disableSensorAccess></disableSensorAccess> -->
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<!-- Runs the AIR runtime in a separate, background thread rather than in the main Android UI thread.
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This should help prevent ANE issues, but may require some updates in other Android Java code
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(i.e. from AIR Native Extensions that may need some of their code to run on the UI thread).
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Default is false. -->
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<!-- <runtimeInBackgroundThread></runtimeInBackgroundThread> -->
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<!-- Switches File.browseXXX and file-based permissions to use the Storage Access Framework.
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Default value is (Android API level) 30 which equates to Android 11.0 (R) -->
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<!-- <storageAccessFrameworkFromAPI></storageAccessFrameworkFromAPI> -->
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<!-- Alters the style used for handling cut-out areas in different orientations. See Android documentation.
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Optional. Values can be "default", "always", "never" or "shortEdges". Default is "default". -->
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<displayCutoutMode>always</displayCutoutMode>
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<!-- Specifies a set of name/value properties that will be injected into the manifestPlaceholders section in an
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Android manifest file, so that user/app specific variables can be defined for third party SDKs. Optional. -->
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<!-- <manifestPlaceholders> -->
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<!-- <manifestPlaceholder>baseUrl: "dev.demoserver.com"</manifestPlaceholder> -->
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<!-- </manifestPlaceholders> -->
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</android>
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<!-- A folder to include in the search for Android resources. Optional. -->
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<!-- <resdir></resdir> -->
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<!-- macOS specific capabilities -->
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<!-- <macOS> -->
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<!-- A list of plist key/value pairs to be added to the application Info.plist -->
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<!-- <InfoAdditions>
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<![CDATA[
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]]>
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</InfoAdditions> -->
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<!-- A list of plist key/value pairs to be added to the application Entitlements.plist -->
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<!-- <Entitlements>
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<![CDATA[
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]]>
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</Entitlements> -->
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<!-- </macOS> -->
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<!-- Windows specific capabilities -->
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<!-- <windows> -->
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<!-- Option to use the Edge "WebView2" component rather than MSHTML (IE-based). Default false. Values true/false/exclusive -->
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<!-- <UseWebView2></UseWebView2> -->
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<!-- Maximum Direct3D API level to use. Set to '9' to ensure Direct3D 9 is used, or 0 to disable Direct3D. -->
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<!-- <maxD3D></maxD3D> -->
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<!-- </windows> -->
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<!-- List of AIR Native Extensions to be loaded by the application -->
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<!-- Optional attribute 'delayLoad' can be used to delay the loading of the
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extension itself until it's requested via AS3 (ExtensionContext.loadExtension) -->
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<!-- <extensions>
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<extensionID>extension.id.to.load</extensionID>
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<extensionID delayLoad="true">extension.to.load.on.demand</extensionID>
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</extensions> -->
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</application>
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