package versions.version2.a3d.objects { import alternativa.types.Long; public class A3D2Skin { private var §_-jD§:int; private var §_-3I§:Long; private var §_-Hc§:int; private var §_-KB§:Vector.; private var §_-26§:Vector.; private var _name:String; private var §_-Dr§:Vector.; private var §_-fP§:Long; private var §_-eW§:Vector.; private var §_-bP§:A3D2Transform; private var §_-0B§:Vector.; private var §_-1u§:Boolean; public function A3D2Skin(boundBoxId:int, id:Long, indexBufferId:int, jointBindTransforms:Vector., joints:Vector., name:String, numJoints:Vector., parentId:Long, surfaces:Vector., transform:A3D2Transform, vertexBuffers:Vector., visible:Boolean) { super(); this.§_-jD§ = boundBoxId; this.§_-3I§ = id; this.§_-Hc§ = indexBufferId; this.§_-KB§ = jointBindTransforms; this.§_-26§ = joints; this._name = name; this.§_-Dr§ = numJoints; this.§_-fP§ = parentId; this.§_-eW§ = surfaces; this.§_-bP§ = transform; this.§_-0B§ = vertexBuffers; this.§_-1u§ = visible; } public function get boundBoxId() : int { return this.§_-jD§; } public function set boundBoxId(value:int) : void { this.§_-jD§ = value; } public function get id() : Long { return this.§_-3I§; } public function set id(value:Long) : void { this.§_-3I§ = value; } public function get indexBufferId() : int { return this.§_-Hc§; } public function set indexBufferId(value:int) : void { this.§_-Hc§ = value; } public function get jointBindTransforms() : Vector. { return this.§_-KB§; } public function set jointBindTransforms(value:Vector.) : void { this.§_-KB§ = value; } public function get joints() : Vector. { return this.§_-26§; } public function set joints(value:Vector.) : void { this.§_-26§ = value; } public function get name() : String { return this._name; } public function set name(value:String) : void { this._name = value; } public function get numJoints() : Vector. { return this.§_-Dr§; } public function set numJoints(value:Vector.) : void { this.§_-Dr§ = value; } public function get parentId() : Long { return this.§_-fP§; } public function set parentId(value:Long) : void { this.§_-fP§ = value; } public function get surfaces() : Vector. { return this.§_-eW§; } public function set surfaces(value:Vector.) : void { this.§_-eW§ = value; } public function get transform() : A3D2Transform { return this.§_-bP§; } public function set transform(value:A3D2Transform) : void { this.§_-bP§ = value; } public function get vertexBuffers() : Vector. { return this.§_-0B§; } public function set vertexBuffers(value:Vector.) : void { this.§_-0B§ = value; } public function get visible() : Boolean { return this.§_-1u§; } public function set visible(value:Boolean) : void { this.§_-1u§ = value; } public function toString() : String { var result:String = "A3D2Skin ["; result += "boundBoxId = " + this.boundBoxId + " "; result += "id = " + this.id + " "; result += "indexBufferId = " + this.indexBufferId + " "; result += "jointBindTransforms = " + this.jointBindTransforms + " "; result += "joints = " + this.joints + " "; result += "name = " + this.name + " "; result += "numJoints = " + this.numJoints + " "; result += "parentId = " + this.parentId + " "; result += "surfaces = " + this.surfaces + " "; result += "transform = " + this.transform + " "; result += "vertexBuffers = " + this.vertexBuffers + " "; result += "visible = " + this.visible + " "; return result + "]"; } } }