package versions.version2.a3d { import versions.version2.a3d.animation.A3D2AnimationClip; import versions.version2.a3d.animation.A3D2Track; import versions.version2.a3d.geometry.A3D2IndexBuffer; import versions.version2.a3d.geometry.A3D2VertexBuffer; import versions.version2.a3d.materials.A3D2CubeMap; import versions.version2.a3d.materials.A3D2Image; import versions.version2.a3d.materials.A3D2Map; import versions.version2.a3d.materials.A3D2Material; import versions.version2.a3d.objects.A3D2AmbientLight; import versions.version2.a3d.objects.A3D2Box; import versions.version2.a3d.objects.A3D2Decal; import versions.version2.a3d.objects.A3D2DirectionalLight; import versions.version2.a3d.objects.A3D2Joint; import versions.version2.a3d.objects.A3D2Mesh; import versions.version2.a3d.objects.A3D2Object; import versions.version2.a3d.objects.A3D2OmniLight; import versions.version2.a3d.objects.A3D2Skin; import versions.version2.a3d.objects.A3D2SpotLight; import versions.version2.a3d.objects.A3D2Sprite; public class A3D2 { private var var_401:Vector.; private var var_406:Vector.; private var var_399:Vector.; private var var_346:Vector.; private var var_402:Vector.; private var var_398:Vector.; private var var_396:Vector.; private var var_350:Vector.; private var var_404:Vector.; private var var_390:Vector.; private var var_349:Vector.; private var var_347:Vector.; private var var_405:Vector.; private var var_348:Vector.; private var var_403:Vector.; private var var_397:Vector.; private var var_144:Vector.; private var var_400:Vector.; private var var_276:Vector.; public function A3D2(ambientLights:Vector., animationClips:Vector., animationTracks:Vector., boxes:Vector., cubeMaps:Vector., decals:Vector., directionalLights:Vector., images:Vector., indexBuffers:Vector., joints:Vector., maps:Vector., materials:Vector., meshes:Vector., objects:Vector., omniLights:Vector., skins:Vector., spotLights:Vector., sprites:Vector., vertexBuffers:Vector.) { super(); this.var_401 = ambientLights; this.var_406 = animationClips; this.var_399 = animationTracks; this.var_346 = boxes; this.var_402 = cubeMaps; this.var_398 = decals; this.var_396 = directionalLights; this.var_350 = images; this.var_404 = indexBuffers; this.var_390 = joints; this.var_349 = maps; this.var_347 = materials; this.var_405 = meshes; this.var_348 = objects; this.var_403 = omniLights; this.var_397 = skins; this.var_144 = spotLights; this.var_400 = sprites; this.var_276 = vertexBuffers; } public function get ambientLights() : Vector. { return this.var_401; } public function set ambientLights(value:Vector.) : void { this.var_401 = value; } public function get animationClips() : Vector. { return this.var_406; } public function set animationClips(value:Vector.) : void { this.var_406 = value; } public function get animationTracks() : Vector. { return this.var_399; } public function set animationTracks(value:Vector.) : void { this.var_399 = value; } public function get boxes() : Vector. { return this.var_346; } public function set boxes(value:Vector.) : void { this.var_346 = value; } public function get cubeMaps() : Vector. { return this.var_402; } public function set cubeMaps(value:Vector.) : void { this.var_402 = value; } public function get decals() : Vector. { return this.var_398; } public function set decals(value:Vector.) : void { this.var_398 = value; } public function get directionalLights() : Vector. { return this.var_396; } public function set directionalLights(value:Vector.) : void { this.var_396 = value; } public function get images() : Vector. { return this.var_350; } public function set images(value:Vector.) : void { this.var_350 = value; } public function get indexBuffers() : Vector. { return this.var_404; } public function set indexBuffers(value:Vector.) : void { this.var_404 = value; } public function get joints() : Vector. { return this.var_390; } public function set joints(value:Vector.) : void { this.var_390 = value; } public function get maps() : Vector. { return this.var_349; } public function set maps(value:Vector.) : void { this.var_349 = value; } public function get materials() : Vector. { return this.var_347; } public function set materials(value:Vector.) : void { this.var_347 = value; } public function get meshes() : Vector. { return this.var_405; } public function set meshes(value:Vector.) : void { this.var_405 = value; } public function get objects() : Vector. { return this.var_348; } public function set objects(value:Vector.) : void { this.var_348 = value; } public function get omniLights() : Vector. { return this.var_403; } public function set omniLights(value:Vector.) : void { this.var_403 = value; } public function get skins() : Vector. { return this.var_397; } public function set skins(value:Vector.) : void { this.var_397 = value; } public function get spotLights() : Vector. { return this.var_144; } public function set spotLights(value:Vector.) : void { this.var_144 = value; } public function get sprites() : Vector. { return this.var_400; } public function set sprites(value:Vector.) : void { this.var_400 = value; } public function get vertexBuffers() : Vector. { return this.var_276; } public function set vertexBuffers(value:Vector.) : void { this.var_276 = value; } public function toString() : String { var result:String = "A3D2 ["; result += "ambientLights = " + this.ambientLights + " "; result += "animationClips = " + this.animationClips + " "; result += "animationTracks = " + this.animationTracks + " "; result += "boxes = " + this.boxes + " "; result += "cubeMaps = " + this.cubeMaps + " "; result += "decals = " + this.decals + " "; result += "directionalLights = " + this.directionalLights + " "; result += "images = " + this.images + " "; result += "indexBuffers = " + this.indexBuffers + " "; result += "joints = " + this.joints + " "; result += "maps = " + this.maps + " "; result += "materials = " + this.materials + " "; result += "meshes = " + this.meshes + " "; result += "objects = " + this.objects + " "; result += "omniLights = " + this.omniLights + " "; result += "skins = " + this.skins + " "; result += "spotLights = " + this.spotLights + " "; result += "sprites = " + this.sprites + " "; result += "vertexBuffers = " + this.vertexBuffers + " "; return result + "]"; } } }