package alternativa.physics { import alternativa.math.Vector3; public class Contact { public var body1:Body; public var body2:Body; public var name_501:Number; public var name_422:Number; public var normal:Vector3 = new Vector3(); public var points:Vector.; public var name_506:int; public var var_663:Number = 0; public var name_507:Boolean; public var next:Contact; public var index:int; private const const_3:int = 8; public function Contact(index:int) { this.points = new Vector.(this.const_3,true); super(); this.index = index; for(var i:int = 0; i < this.const_3; i++) { this.points[i] = new ContactPoint(); } } } }